Lineage II: Classic – Chronicle 1.5 (Age of Splendor) Patch Notes Release Date: October 3, 2018 Content Character....................................................................................................................................................... 2 Classes ........................................................................................................................................................... 5 Items ........................................................................................................................................................... 15 Quests ......................................................................................................................................................... 28 Clan ............................................................................................................................................................. 32 Hunting Zones ............................................................................................................................................. 40 Fishing System............................................................................................................................................. 49 Mission System ........................................................................................................................................... 54 VIP Program ................................................................................................................................................ 55 Interface ............................................................................................................................................. 60
Character The max level for the Classic Server is currently set to level 70. The level cap will be expanded in future content updates. Basic Stats and Effects The basic stats of each character are displayed in the character information window (Alt + T). The basic stats affect each character's combat values, and the combat values can be checked together in the character information window as well. Stat STR DEX
Effect
P. Atk. P. Accuracy P. Evasion Atk. Spd. P. Critical Rate CON Max HP/ HP/ Recovery Weight Underwater Breathing Shield Def. Success Rate INT M. Atk. WIT M. Accuracy M. Evasion Casting Spd. M. Def. Rate M. Critical Rate MEN M. Def. MP Recovery Max MP Magic Cancel Rate The original five races are only available in the Classic Server: Human, Elf, Dark Elf, Orc, and Dwarf The Kamael and Ertheia races do not exist Class List by Race Race Human Elf
Class Type
Basic Stats STR DEX CON INT WIT MEN
Fighter
40
30
43
21
11
25
Mystic
22
21
27
41
20
39
Fighter
36
35
36
23
14
26
Dark Elf Orcs Dwarf
Mystic
21
24
25
37
23
40
Fighter
41
34
32
25
12
26
Mystic
23
23
24
44
19
37
Fighter
40
26
47
25
12
26
Mystic
27
24
31
31
15
42
Fighter
39
29
45
20
10
27
Death Penalty New death penalty rules have been added for the Classic Server: 4% XP Loss Upon Death from any Monsters, Normal characters in PvP, and Chaotic characters Items do not drop upon a character’s death (including Chaotic characters) A random item in a chaotic character’s inventory will be destroyed upon death if they have 4 or more PKs PK System The act of killing another player by forcible attack (attack while holding down the Ctrl key) is called PK (Player Killing), and a character who has made a PK is given a penalty through the PK system.
A character is Chaotic when that character’s Karma level becomes negative. A Chaotic character’s name will appear in red. Killing monsters while Chaotic will slowly reduce your negative Karma. Chaotic characters can still earn XP and SP during hunting. When a Chaotic character with a PK count of 4 or higher dies, an item destruction penalty applies. Chaotic characters are restricted from talking with NPCs in normal towns and villages. can A Blessing of Protection buff can be taken at any Gatekeeper to protect you from an attack by a Chaotic character who is more than 10 levels higher. The PK counter can only be reduced through the ‘Brothers Bound in Chains’ Quest (Sin Eater)
Brothers Bound in Chains Quest
If your PK number is greater than or equal to 1, then the quest can be performed to reduce the PK value up to 1 at a time (quest can be repeated) Receive a Sin Eater Agathion for 30 Gemstones (B-grade) to use the ‘Hour of Penitence’ skill to Collect 50 Crumbs of Penitence to complete the quest. o Must have an Agathion Bracelet to equip the Sin Eater Agathion The quest can be carried out through the Dark Judge NPC who is located in the following areas: o South of Floran Village o South of the Entrance to the Wasteland o North of the Entrance to Hardin’s Academy
Party Bonus
The maximum amount of party is set to 9 for the Classic Server The experience gained through hunting while in a party is much higher than the experience gained by hunting while solo. There is a party experience bonus that increases with the number of party in a party. Number of Party Party XP Bonus 2 60% 3 65% 4 70% 5 80% 6 90% 7 100% 8 110% 9 120% Level Difference XP Penalty The XP penalty for killing monsters 3 levels below you has been changed to 5 levels below to help give players a broader range of hunting targets to choose from according to preference/equipment conditions. Test NPC – Monster Eye Patrol PC Level Level 22 Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30 Level 31 Level 32 Level 33
NPC Level Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22 Level 22
Level Difference 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11
XP Rate 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 83.33% 69.44% 57.87% 48.23% 40.19% -
Acquired XP 764 764 764 764 764 764 637 531 442 368 307 0
Duel System The Duel System has been added: You can apply for a duel with another character through the 'Duel' action in the action window (Alt + C) or with the /duel command. If your opponent accepts the duel application, you will proceed to a 1: 1 match. You can end the duel through the 'Duel Withdrawal' action in the action window (Alt + C) or with the /withdraw command.
Classes The original 31 classes are back in the Classic Server with up to the 2nd Class Transfer (Level 40). The 3rd Class Transfer will be introduced in a future content update. The Subclass system does not exist in the Classic Server. Skill Enchanting is currently not available in the Classic Server. Race
Class Type 1st Class Transfer 2nd Class Transfer
Human
Fighter
Warrior
Gladiator Warlord
Knight
Paladin Dark Avenger
Rogue
Treasure Hunter Hawkeye
Mystic
Human Wizard
Sorcerer Necromancer Warlock
Cleric
Bishop Prophet
Elf
Fighter
Elven Knight
Temple Knight Sword Singer
Elven Scout
Plains Walker Silver Ranger
Mystic
Elven Wizard
Spellsinger Elemental Summoner
Dark Elf Fighter
Elven Oracle
Elven Elder
Palus Knight
Shilien Knight Bladedancer
Assassin
Abyss Walker Phantom Ranger
Mystic
Dark Wizard
Spellhowler
Phantom Summoner
Orc
Fighter
Mystic
Shillien Oracle
Shilien Elder
Raider
Destroyer
Monk
Tyrant
Orc Shaman
Overlord Warcryer
Dwarf
Fighter
Scavenger
Bounty Hunter
Artisan
Warsmith
New Class Skills have been added (all skills listed below are at skill level 1): Class Paladin
Dark Avenger
Acquisition Level 40
Skill Name
Effect
Shield Strike
58
Angelic Archon
60
Shield Deflect Magic Shield Strike
Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield. Channels the gods' strength to greatly increase your combat effectiveness. For 1 min., increases Debuff Resistance by +20%, P. Def. by +20%, M. Def. by +20%, P. Accuracy by +4 when a sword/ blunt weapon is equipped, Speed by +6, Atk. Spd. by +10% when a sword/ blunt weapon is equipped, P. Critical Rate by +20 when a sword is equipped, P. Critical Damage by +10% when a blunt weapon is equipped, and Buffcanceling Attack Resistance by +20%. Decreases the effect of recovery magic by +40%. For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield. For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. Inflicts physical damage on the enemy with 395 Power added to P. Atk. and decreases the enemy's Critical Rate by -20% for 30 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. Enables Shield Defense in all directions. Provokes the enemy to attack, then immobilizes them for 10 seconds.
40
60 Temple Knight
40
60 52 55
Shield Deflect Magic Tribunal
Shield Deflect Magic Aegis Arrest
66
Shield Bash
40
Judgment
60
56
Shield Deflect Magic Aegis Life Saver Spell Master Ritual of Life Pa’agrio’s Honor Spell Master Chant of Movement Dual Weapon Defense Sonic Move
42
Lightning Spear
46
Focus Attack
51
Fell Swoop
40
Quake Attack
46
Proficient Sword
52
Immortal
Monk
20
Treasure Hunter
50
Fist Weapon Mastery Shadow Step
Shillien Knight
Orc Shaman Overlord
52 20 40 48 56
Warcryer
40 44
Gladiator
41
Warlord
Destroyer
Hits the enemy with 's shield, stunning it with 142 Power for 2 seconds. Requires a shield. Target cancel is possible. Inflicts dark damage on the enemy with 433 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by -20%. Requires a sword, blunt weapon, or dualsword. Overhit. For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. Enables Shield Defense in all directions. For 15 seconds, recover target's HP by 12 per second. Casting Spd. +5%, M. Critical Rate +10. Restores by 497 Power. Restores nearby clan ' by 501 Power. Casting Spd. +5%, M. Critical Rate +10. For 40 minutes, increases party ' Speed by 20. Has a 30% chance to dodge physical attacks by using a weapon for 1 minute. Requires a dualsword. Uses Momentum to increase Speed by 20 for 30 seconds. Need to recharge stage 1 of Momentum. Requires a dualsword. Attacks near the enemy by throwing a spear with 801 Power added to P. Atk. Stuns for 5 seconds. Requires a spear. Over-hit. Ignores Shield Defense. Attacks a single enemy when equipped with a spear. Additionally, P. Accuracy +2 and P. Critical Damage +3%. Applies to standard attacks only. For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm Attacks enemies in front with 465 Power added to P. Atk. Ignores 20% of target's P. Def. Requires a sword/two-handed sword. Over-hit. Ignores Shield Defense P. Atk. + 40 and Accuracy + 1 when using a twohanded sword. Atk. Spd. + 30 when using a sword/two-handed sword. Depending on the level, MP is consumed continuously. For 5 seconds HP doesn’t drop below 1. Additionally recovers 30% HP if the effect of Immortality ends. Increases P. Atk. by 4.5 when using a fist weapon. Moves a character behind enemy's back. Cancels the target and Stuns.
Plains Walker
Abyss Walker
Warlock
51
Hide
55
Sand Bomb
40
Silent Move
50
Shadow Step
51
Hide
55
Sand Bomb
50
Shadow Step
51
Hide
55
Sand Bomb
40 40
Spell Master Summon Spiritshots Summon Soulshots Spirit Sharing
40 44
48 56 Elemental Summoner
40 40 40 44
48
Phantom Summoner
Physical Transcendence Summon Friend Spell Master Summon Spiritshots Summon Soulshots Spirit Sharing
56
Physical Transcendence Summon Friend
40 40
Spell Master Summon
Renders invisible for 15 seconds. Effect cancels upon any action except for moving. Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Moves a character behind enemy's back. Cancels the target and Stuns. Renders invisible for 15 seconds. Effect cancels upon any action except for moving. Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. Moves a character behind enemy's back. Cancels the target and Stuns. Renders invisible for 15 seconds. Effect cancels upon any action except for moving. Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. Casting Spd. +10%, M. Critical Rate +10. With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. Teleports a party member to one's current location. Requires a Summoning Crystal on the target. Casting Spd. +13%, M. Critical Rate +10. With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. Teleports a party member to one's current location. Requires a Summoning Crystal on the target. Casting Spd. +9%, M. Critical Rate +10. With a 100% probability summons 24 Beast
40 44
48 56 Prophet
40 40 51
Spiritshots Summon Soulshots Spirt Sharing
Physical Transcendence Summon Friend Spell Master Might of Heaven Mystic Immunity Spell Master Clear Mind
Sorcerer
40 40
Necromancer
40 58
Spellsinger
40 40
Spell Master Mass Curse Gloom Spell Master Clear Mind
Bishop
40 51
Spell Master Divine Power
Elven Elder
40 42 40 40
Spell Master Advanced Block Spell Master Stigma of Shilen
40
66
Curse Field of Shilen Might of Heaven Mass Recharge
Spellhowler
40 40
Spell Master Clear Mind
Bounty Hunter
42
Body Crush
Shilien Elder
40
Spiritshots. Consumes 4 Spirit Ore. With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. Teleports a party member to one's current location. Requires a Summoning Crystal on the target. Casting Spd. +10%, M. Critical Rate +10. Inflicts holy damage with 29 Power added to M. Atk. Becomes invincible to various debuffs for 5 seconds. Usable only on party . Casting Spd. +10%, M. Critical Rate +10. Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. Casting Spd. +10%, M. Critical Rate +10. Curses the enemy and nearby enemies to decrease their M. Def. by 23%. Consumes 4 Cursed Bones. Casting Spd. +13%, M. Critical Rate +10. Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. Casting Spd. +10%, M. Critical Rate +10. Increases the power of recovery magic with 20 Power for 2 minutes. Casting Spd. +13%, M. Critical Rate +10. Increases Shield Defense by 10% for 20 minutes. Casting Spd. +9%, M. Critical Rate +10. For 30 seconds, decreases Short-range Weapon Resistance by -16. Decreases Melee Weapon Resistance of the target and nearby enemies by -16 for 30 seconds. Inflicts holy damage with 29 Power added to M. Atk. Restore up to 240 MP per party member level. Consumes 5 Spirit Ore. Casting Spd. +9%, M. Critical Rate +10. Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. Attacks the enemy with 680 Power added to P. Atk. and stuns for 5 seconds. Certain chance of removing 1 buff from the stunned enemy. Requires a blunt weapon. Ignores Shield Defense. Over-hit
Warsmith
44
Stubborn Body
49
Spike
42
Weapon Reinforcement
44
Stubborn Body
46
Encase Armor
Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit. Adds a spike to a blunt weapon to increase P. Atk. by 10% and its weight for stun attacks by 15% for 20 min. Sharpens a spear or blunt weapon to increase its P. Atk. by 3% for 5 min and has a certain chance to decrease target’s Atk. Spd. and Casting Spd. by 10%. Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit. Thickens the surface of heavy armor to increase P. Def. by 10% for 20 minutes.
Skill Changes The duration of Songs/Dances for Swordsinger/Bladedancer has increased from 2 minutes to 5 minutes for the following skills: Swordsinger Skills Song of Earth Song of Life Song of Water Song of Warding Song of Wind Hunter’s Song Song of Invocation Song of Vitality
Bladedancer Skills Dance of the Warrior Dance of Inspiration Dance of the Mystic Dance of Fire Dance Of Fury Dance Of Concentration Dance of Light Dance of Protection
Spellbook Skills A Spellbook is a unique item for learning specific skills for each class. If you do not have a spellbook, you will not be able to learn a specific skill, so it's a good idea to check on the skill tab of your skill window beforehand to see which spellbook you need for your class. The spellbook is only required to learn the initial skill and is not required for leveling up the skill afterwards (requires SP). Spellbooks can be purchased with Adena from the Grocer NPC Harmony in Gludio Village or the Spellbook Trader NPC Lorenzo in the Town of Aden. You can also obtain Spellbooks from Monster drops in different hunting zones throughout the World Ivory Tower Crater Sea of Spores Forest of Mirrors Enchanted Valley
Alligator Island Outlaw Forest
Transformation Skills When all classes that have finished the second class transfer reach level 45, they will learn their first transformation skill automatically. Transformation skills are often unavailable because they have a long reuse time, but they do not share the reuse time with other transformational skills. Three new transformation skills have been added for all Classes: Skill Name Pirate
Dark Assassin White Assassin
Level ive Effect 45 Max HP/MP +3%, Speed +3, Atk. Spd. +2%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2% 60 Max HP/MP +5%, Speed +4, Atk. Spd. +3%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2% 70 Max HP/MP +7%, Speed +5, Atk. Spd. +5%, P./M. Accuracy +2, M. Critical Rate +20, P./M. Atk. +3%, P./M. Def. +3%
Duration
Cooldown
2 Hours 15 Minutes 1 Hour
An Elemental Stone is required to use Transformation Skills. A transformation skill cannot be used if there is no Elemental Stone in your inventory. The Elemental Stone can be purchased from Pona outside the Luxury Shop in the Town of Giran. Item Price Elemental Stone (x2) 4 Crystal (D-grade) 2 Gemstone (D-grade) 1,000 Adena
Pirate Transformation Skill
Dark Assassin Transformation Skill
v
White Assassin Transformation Skill
Items The maximum item grade for equipment is currently B-grade on the Classic Server. A-grade equipment is not available and will be introduced in a future content update. Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots No Grade – from lvl 1 D Grade – from lvl 20 C Grade – from lvl 40 B Grade – from lvl 52 Weapons The weapons that appear on the Classic Server can be classified into 9 weapons. Because each class has different weapons that can be used effectively, it is better to use a weapon specific to that class. D~C grade Dual Swords can be crafted at any Blacksmith in Town. A Dual Weapon Crafting Stamp is required for crafting B-grade Dual Swords, but will only be available after permanent clan halls have been introduced a short time later. Crossbows, Rapiers, Dual Daggers, and Dual Blunt Weapons do not exist in the Classic Server. Weapon Type Dagger One-handed Sword Two-handed Sword
Attack Low Normal High
Atk. Spd. Very Fast Fast Normal
Crit. Rate High Normal Normal
Accuracy Low Normal High
Dual Swords One-handed Blunt Two-handed Blunt
High Normal Normal
Normal Fast Normal
Normal Low Low
High High High
Polearm Bow Fist
Normal Very High High
Normal Slow / Very Slow Normal
Normal High Low
Normal Low High
ive Skill Dagger Mastery Sword / Blunt Mastery Sword / Blunt Mastery Two-Handed Weapon Mastery Dual Weapon Mastery Sword / Blunt Mastery Sword / Blunt Mastery Two-Handed Weapon Mastery Polearm Mastery Bow Mastery Fist Mastery
Armor There are 3 types of armor: Heavy armor, Light armor, and Robes. Generally, the Knight and Warrior classes use Heavy armor, and the Dagger and Archer classes use mostly Light armor. The Wizard and Healer classes will use Robes since they have additional MP bonuses available when worn. Armor Type Heavy Armor Light Armor Robe Gloves
Warrior ● ● ●
Knight ● ●
Classes with Armor Related ives Dagger Archer Wizard Summoner ● ● ● ● ● ● ● ● ●
Healer ● ●
Buffer ● ● ● ●
Shoes Helmet Shield
● ● -
● ● ●
● ● -
● ● -
● ● -
● ● -
● ● -
● ● -
Accessories The accessories of Lineage II Classic are very diverse, but are normally referred to necklaces, earrings, and rings. These three types of accessories have a common function that increase magical defense. Accessory Type Necklace Earring Ring
Effect Increases M. Def.; Only 1 Necklace can be worn at the time. Increases M. Def.; Can wear 2 Earrings at the same time. Increases M. Def.; Can wear 2 Rings at the same time.
Rare Accessories Some of the various raid bosses in the continent of Aden drop their own accessories. This is generally called a rare accessory, and it has various additional effects compared to a general accessory. The following rare accessories will drop from the current Epic Raid bosses in the world: Item M. Effects How to Obtain Def. Queen 32 MP +9, Poison Atk./Resistance +10%, P./ M. Accuracy +1, P./ Queen Ant (Lv. 40) Ant’s Ring M. Atk. +4%. Epic Raid – Ant Nest Ring of 32 MP +9, Mental Atk./Resistance +10%, P./ M. Evasion +1, Core (Lv. 50) Epic Core Received Damage -2%. Raid – Cruma Tower Orfen’s 51 MP +19, Mental Resistance/ Atk. Rate +5%, Hold Orfen (Lv. 50) Epic Earring Resistance/ Atk. Rate +10%, Received Healing +2%, Skill MP Raid – Sea of Consumption -2%. Spores Rare accessories cannot be enchanted with enchant scrolls since they are now No-grade items. Bonuses from the rare accessories cannot be stacked (e.g. wearing two Queen Ant’s Rings). An upgrade path has been added for rare accessories through the Blacksmith NPC Beginns outside the Luxury Shop in the Town of Giran. Rare accessories can be upgraded up to three levels. Each time the rare accessory is upgraded, a prefix is added to the name of the rare accessory. There is no chance for failure to upgrade rare accessories. Item Reinforced Queen Ant’s Ring
M. Def. 40
Effects MP +15, Poison Atk./Resistance +15%, P. /M. Accuracy +2, P. /M. Atk. +6%.
Price to Upgrade 2 Queen Ant’s Ring 1,000,000 Adena
Enhanced Queen Ant’s Ring
48
MP +21, Poison Atk./Resistance +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +10%.
Reinforced Ring of Core
40
MP +15, Mental Atk./Resistance +15%, P./ M. Evasion +2, Received Damage -4%.
Enhanced Ring of Core
48
MP +21, Mental Atk./Resistance +20%, P./ M. Evasion +3, Received Damage -6%. Special Ability: Cancel all debuffs except Fear/Silence
Reinforced Orfen’s Earring
61
MP +25, Mental Atk./Resistance +10%, Hold Atk./Resistance +15%, Received Healing amount +4%, MP Consumption -3%.
Enhanced Orfen’s Earring
71
MP +31, Mental Atk./Resistance +15%, Hold Atk./Resistance +20%, Received Healing amount +6%, MP Consumption -5%. Has a chance to absorb 3% of damage inflicted on the enemy as MP Drain.
2 Reinforced Queen Ant’s Ring 2,000,000 Adena 2 Ring of Core 1,000,000 Adena 2 Reinforced Ring of Core 2,000,000 Adena 2 Orfen’s Earring 1,000,000 Adena 2 Reinforced Orfen’s Earring 2,000,000 Adena
Item Enchantment Weapons, armor, and accessories can be enchanted by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted. You can use Scroll: Enchant Armor to enchant accessories like rings, necklaces, and earrings to increase their M. Def. stats. Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4. When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value (type, grade, and previous enchant value). A new enchant scroll exchange system has been added to the Weapon Merchant NPC Galladuci in the Giran Luxury Shop.
You can receive Enchant Scroll Parts from Quest Rewards (A Whisper of Dreams) or opening the Parts of Enchantment Scrolls Chest, which is rewarded for completing the Weekly Enchantment Quest in the Mission system. The parts can be exchanged for higher grade enchant scrolls. There are two new types of enchantment scrolls that have been added: Item Name Improved Enchant Scroll
Effect Provides a random enchant from +1 to +3
Restriction Normal enchant restrictions
Stable Enchant Scroll
Provides a safe enchant that prevents equipment from crystallizing and retains the current enchant level if an enchantment fails.
Cannot be used on weapons enchanted to +7 or higher Cannot be used on armor enchanted to +6 or higher
Obtain Enchant Exchange with Galladuci Monster Drops Whisper of Dreams Quests Enchant Exchange with Galladuci A Game of Cards Quest
Weapon Merchant NPC Galladuci also sells the following enchant scrolls for Adena + Crystals: Scroll: Enchant Weapon (D-grade) Scroll: Enchant Weapon (C-grade) For High-grade enchanting, a server broadcast message has been added: o When a +15 or higher weapon enchantment is successful. o When a +10 or higher armor piece or accessory enchantment is successful.
Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades). o Soulshot/Spiritshot damage will increase 0.3% for every +1 enchant level. o Information on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level. Weapon Enchant Effects When you enchant a weapon more than +4, a blue glow effect is displayed around the weapon. This effect becomes more and more pronounced with weapon enchantments, and in weapons enchanted over +16, the effect turns red. +1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Armor Enchant Effects The D~B grade armor set effects is changed as follows. The effect of the armor set is activated when wearing more than 2 pieces of items with a set effect, and it is applied step by step according to the number of pieces worn. Enchanting a set of armor pieces will now grant you a special enchant effect below (all pieces in the set must be enchanted to same level for full effect) Armor Type Enchant Level Effect Heavy 6 Max HP +360 HP Recovery Bonus +10 when sitting/standing MP Recovery Bonus +4 when sitting/standing 7 P. Def. +47 M. Def. +28 8 Vampiric Rage +2% P. Skill Cooldown -4% 9 Stun Resistance +10% 10 Bow Attack Resistance +10% P. Def. +6% Light 6 Max HP +200 Max MP +80 HP Recovery Bonus +10 when sitting/standing MP Recovery Bonus +4 when sitting/standing 7 P. Def. +47 M. Def. +28 8 Speed +4 P./M. Skill Power +7% 9 Mental / Paralysis / Stun Resistance +5% 10 Magic Attack Resistance +15% M. Def. +7% Robe 6 Increased MP 140 HP Recovery Bonus +4 when sitting/standing MP Recovery Bonus +6 when sitting/standing 7 P. Def. +47 M. Def. +28 8 Healing Received +52
9 10
M. Skill MP Consumption -4% Paralysis Resistance +10% Stun Resistance +10% Debuff Resistance +7% Chance of Receiving P. Critical Damage -20%
Visual Armor Glow Effects A new visual glow effect has been added to armor sets that have been enchanted to +6 or higher. Enchant Level (All Set Pieces) Visual Armor Glow +6 or +7 Silver
+8 or +9
Gold
+10 or higher
Blue
B-grade Helmets are now Sealed items and do not receive an armor set effect until they are exchanged for a Heavy / Light / Robe Helmet through any Blacksmith NPC in town. Item Name Unsealed Item Unseal Fees Sealed Zubei’s Helmet Zubei’s Helmet (Heavy / Light / Robe) Adena 77,800 Sealed Avadon Circlet Avadon Circlet (Heavy / Light / Robe) Adena 77,800 Sealed Blue Wolf Helmet Blue Wolf Helmet (Heavy / Light / Robe) Adena 121,000 Sealed Doom Helmet Doom Helmet (Heavy / Light / Robe) Adena 121,000
Weapon Augmentation System Augmenting gives the weapon an additional effect with various options that can be given at random. You can only Augment D~B grade weapons at the Blacksmith Shops in the Town of Giran or Town of Aden. Walk up to the Anvil in the Blacksmith Shop and begin the process of augmenting or removing an augment from your weapon. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a higher level Life Stone from raid boss monsters rather than from an ordinary monster.
A Life Stone and a certain number of Gemstones are required to augment a weapon. The number of gemstones required for augmenting depends on the type of stone that is used. Life Stone Type
Gemstone Fee
Common Life Stone Mid-grade Life Stone High-grade Life Stone
200 Gemstones (Dgrade) 300 Gemstones (Cgrade) 400 Gemstones (Bgrade)
Removal Fee 80,000 Adena 240,000 Adena 720,000 Adena
Level of Effects and Increase to Stats (Rare Skills Chance) Low Medium
-
High
+1
When a weapon is augmented, 2 to 4 random options are given. The augment options are divided into three types: Effects, Stats, and Skills. Effects and skills vary slightly depending on the type of life stone. For example, the option to increase the basic stats (STR or INT) is added with a certain probability when augmenting with a higher-grade life stone. The augment skills associated with the chance skill are also given only when augmenting with higher-grade life stones. For reference, the augment tooltip color change with the use of higher level life stones. Normal – Yellow Tooltip Medium – Blue Tooltip High – Purple Tooltip Rare – Red Tooltip List of Augment Options Effects Increase P. Def. Increase M. Def. Increase P. Atk. Increase M. Atk. Increase P. Critical Rate Increase M. Critical Rate Increase P. Critical Damage Increase M. Critical Damage Increase P. Accuracy Increase M. Accuracy Increase P. Evasion Increase M. Evasion Increase Max HP Increase Max MP Increase Max Increase HP Recovery Increase MP Recovery Increase Recovery
Stat (Rare Chance) STR CON DEX INT WIT MEN
Augment Skills Active skill ive skill Chance skills that can activate: During a Physical Attack During a Magic Attack During a Critical Attack When receiving damage
The non-tradable restriction on augmented weapons has been removed in the Classic Server. You can exchange or drop Augmented Weapons. Dye System
You can apply Dyes up to the 2nd class transfer at level 40. 1st Class Dyes can be purchased at a Grocer NPC in any Town or Village. 2nd Class Dyes can be purchased from Dye Merchant NPC Carson in Aden or Dye Merchant NPC Groot in Giran. Players can obtain 1st Class and 2nd Class Dyes as drops/spoils from monsters. Take 10 Dyes of the same type to a Symbol Maker NPC in any town or village to draw a symbol on your character. Up to 3 symbols can be applied to your character.
Types of Dye Dye Restriction STR+ DEXSTR+ CONDEX+ STRDEX+ CONCON+ STRCON+ DEXMEN+ INTMystics only MEN+ WITMystics only INT+ MENMystics only INT+ WITAll Classes excluding Healers WIT+ INTAll Classes excluding Healers WIT+ MENMystics only Note that 3rd Class Dyes can be purchased from a Dye Merchant NPC, but are not usable until the 3rd Class Transfer is introduced in a future content update. Talismans and Bracelets The Talisman and Bracelet Slots have been added. You can activate a Talisman slot by wearing a bracelet. You can purchase Bracelets and time-limited Talismans from Collector NPC Pona in front of the Luxury Shop in the Town of Giran. o The Bracelet of Duty can be obtained from the Mission System and upgraded using Clan Coins. o Note the Talisman of Insolence and Energy of Insolence item cannot be obtained until new content is released in the future. List of Time-Limited Talismans Talisman Type Item Blue Talisman (ive) Blue Talisman Box - Physical Critical (1 Hour) Blue Talisman's Box – P. Atk. (1 Hour) Blue Talisman Box – P. Def. (1 Hour)
Price 42,500 Adena
Blue Talisman's Box – P. Skill Evasion (1 Hour) Blue Talisman's Box - Magical Critical (1 Hour) Blue Talisman's Box – M. Atk. (1 Hour) Blue Talisman's Box – M. Def. (1 Hour) Blue Talisman's Box – M. Skill Evasion (1 Hour) Blue Talisman's Box - HP Increase (1 Hour) Blue Talisman Box – MP Increase (1 Hour) Grey Talisman (Active) Grey Talisman's Box - Protection (1 Hour) 125,000 Adena Grey Talisman Box – Debuff Clear (1 Hour) Grey Talisman's Box – Blessing of Protection (1 Hour) Grey Talisman's Box - Block (1 Hour) Grey Talisman's box - Torpor (1 Hour) Grey Talisman's Box - Shackles (1 Hour) White Talisman (ive) White Talisman Box - Physical Critical (1 Hour) 85,000 Adena White Talisman's Box - P. Atk. (1 Hour) White Talisman's Box - P. Def. (1 Hour) White Talisman's Box - P. Skill Evasion (1 Hour) White Talisman's Box - Magical Critical (1 Hour) White Talisman's Box - M. Atk. (1 Hour) White Talisman's Box - M. Def. (1 Hour) White Talisman's Box - M. Skill Evasion (1 Hour) White Talisman's Box - HP Increase (1 Hour) White Talisman's Box - MP Increase (1 Hour) Yellow Talisman (Active) Yellow Talisman Box - Protection (1 Hour) 287,000 Adena Yellow Talisman's box - Debuff Clear (1 Hour) Yellow Talisman's box - Blessing of Protection (1 Hour) Yellow Talisman Box - Block (1 Hour) Yellow Talisman's box - Torpor (1 Hour) Yellow Talisman's Box - Shackles (1 Hour) Agathion System An Agathion Bracelet is a bracelet that is worn on the left bracelet slot. When you wear the Agathion Bracelet, the Agathion Slot is activated. The Agathion slot consists of one main slot and three sub slots, which will be expanded to four sub slots in the future. Visit Collector NPC Pona outside the Luxury Shop in the Town of Giran to purchase a Lv. 1 Agathion Bracelet for Adena. You can upgrade the Agathion Bracelet to higher levels at the Blacksmith NPC Beginns nearby Pona. Item Agathion Bracelet – Lv. 1 Agathion Bracelet – Lv. 2
Effects -
Agathion Slots 1 Main slot / 1 Sub slot 1 Main slot / 2 Sub slots
Price 500,000 Adena (Pona NPC) Agathion Bracelet – Lv. 1 500,000 Adena
Agathion Bracelet – Lv. 3
STR / INT / CON / MEN +1
1 Main slot / 2 Sub slots
Agathion Bracelet – Lv. 4
STR / INT / CON / MEN +1 Mental / Stun / Sleep / Paralysis resistance + 5%
1 Main slot / 3 Sub slots
(Beginns NPC) Agathion Bracelet – Lv. 2 Agathion’s Soul 1,500,000 Adena (Beginns NPC) Agathion Bracelet – Lv. 3 Blessed Agathion’s Soul 5,000,000 Adena (Beginns NPC)
Note: The Agathion’s Soul and Blessed Agathion’s Soul items are currently unavailable and will be introduced in a future game update. Time-limited Agathion Bracelets from the L2 Store or Chronicle Pack cannot be upgraded. Agathions Available to Equip Item Name Agathion – Saerom Agathion – Dryad Agathion – Bugbear Agathion – Griffin Agathion – Mr. Lucky Agathion – Cancer (30-day)
Agathion – Pisces (30-day)
Agathion – Sin Eater
Effect Teleport to Gludio, Dion, Giran, and Oren Fishing XP/SP +10% Teleport to Gludio, Dion, Giran, and Oren Fishing XP/SP +10% Used for reducing PK Count
How to Obtain Chronicle Pack (Exclusive) L2 Store L2 Store L2 Store (VIP 4) 50,000 Silver Coins (L2 Store) Fishing Guild
Fishing Guild
Dark Judge NPC (Brothers Bound in Chains Quest)
The Soul Crystal system does not exist in the Classic Server and will be replaced with the Rune system, which will be introduced in a future content update. Mentions of the Rune system are currently present in the Classic Server UI, but these items cannot be obtained. The Attribute system is also present in the game UI, but will not be available at launch and will be introduced later in a future content update. The item slots for Cloaks, Belts, Pendants, and Brooches are currently present in the Classic Server inventory UI, but will not be available at launch.
Quests 1st Class Transfer Quests The first class transfer quests can be accomplished by reaching level 19. If you complete the transfer quest and reach level 20, you can transfer to the 1st class. Most of the first class quests are carried out on the continent of Aden, away from the starter villages, and the quest difficulty is relatively low. Race Human
Starting Class Human Fighter
Quest Name Path of the Warrior Path of the Human Knight Path of the Rogue Human Mystic Path of the Human Wizard Path of the Cleric Elf Elven Fighter Path of the Elven Knight Path of the Elven Scout Elven Mystic Path of the Elven Wizard Path of the Elven Oracle Dark Elf Dark Fighter Path of the Palus Knight Path of the Assassin Dark Mystic Path of the Dark Wizard Path of the Shillien Oracle Orc Orc Fighter Path of the Orc Raider Path of the Orc Monk Orc Mystic Path of the Orc Shaman Dwarf Dwarven Fighter Path of the Scavenger Path of the Artisan
1st Class Warrior Human Knight Rogue Human Wizard Cleric Elven Knight Elven Scout Elven Wizard Elven Oracle Palus Knight Assassin Dark Wizard Shillien Oracle Raider Monk Orc Shaman Scavenger Artisan
2nd Class Transfer Quests The second class transfer quests can be taken after reaching level 35, and if you complete all three stages of the quests and reach level 40, you can transfer to the second class. The second class transfer quests have 3 stages and can be taken at level 35, level 37, and level 39. Human 2nd Class Transfer Quests 1st Class Stage 1 (Lv.35) Warrior Trial of the Challenger Human Knight Trial of Duty Rogue
Trial of the Seeker
Human
Trial of the Scholar
Stage 2 (Lv.37) Testimony of Trust Testimony of Trust Testimony of Trust Testimony of
Stage 3 (Lv.39) Test of the Champion Test of the Duelist Test of the Healer Test of Witchcraft Test of the Searcher Test of Sagittarius Test of Magus
2nd Class Warlord Gladiator Paladin Dark Avenger Treasure Hunter Hawkeye Sorcerer
Wizard Cleric
Trust Trial of the Pilgrim
Elf 2nd Class Transfer Quests 1st Class Stage 1 (Lv.35) Elven Knight Trial of Duty Trial of the Challenger Elven Scout Trial of the Seeker
Testimony of Trust
Stage 3 (Lv.39) Test of the Healer Test of the Duelist
2nd Class Temple Knight Swordsinger
Testimony of Life
Test of the Searcher Test of Sagittarius Test of Magus Test of the Summoner Test of the Healer
Plains Walker Silver Ranger Spellsinger Elemental Summoner Elven Elder
Trial of the Scholar
Testimony of Life
Elven Oracle
Trial of the Pilgrim
Testimony of Life
Dark Wizard
Trial of the Scholar
Shillien Oracle
Trial of the Pilgrim
Orc 2nd Class Transfer Quests 1st Class Stage 1 (Lv.35) Raider Trial of the Challenger Monk Trial of the Challenger Orc Shaman Trial of the Pilgrim
Dwarf 2nd Class Transfer Quests 1st Class Stage 1 (Lv.35) Scavenger Trial of the
Necromancer Warlock Bishop Prophet
Stage 2 (Lv.37) Testimony of Life
Elven Wizard
Dark Elf 2nd Class Transfer Quests 1st Class Stage 1 (Lv.35) Palus Knight Trial of Duty Trial of the Challenger Assassin Trial of the Seeker
Test of Witchcraft Test of the Summoner Test of the Healer Test of the Reformer
Stage 2 (Lv.37) Testimony of Fate
Stage 3 (Lv.39) Test of Witchcraft Test of the Duelist
2nd Class Shilien Knight Bladedancer
Testimony of Fate Testimony of Fate
Test of the Searcher Test of Sagittarius Test of Magus Test of the Summoner
Testimony of Fate
Test of the Reformer
Abyss Walker Phantom Ranger Spellhowler Phantom Summoner Shilien Elder
Stage 2 (Lv.37) Testimony of Glory Testimony of Glory Testimony of Glory
Stage 2 (Lv.37) Testimony of
Stage 3 (Lv.39) Test of the Champion
2nd Class Destroyer
Test of the Duelist
Tyrant
Test of the Lord Test of the War Spirit
Overlord Warcryer
Stage 3 (Lv.39) Test of the Searcher
2nd Class Bounty
Guildsman
Prosperity
Artisan
Test of the Maestro
Hunter Warsmith
Newbie Quests One-time newbie quests have been added for each race. Human Newbie Quests Quest Name Tombs of Ancestors
Level 2 to 20
Start NPC Newbie Helper (Talking Island Village)
Help with Temple Restoration
11-20
Altran (Talking Island Village)
Perfect Leather Armor (1/3) Perfect Leather Armor (2/3) Perfect Leather Armor (3/3)
15-20 15-20 15-20
Harrys (Talking Island Village) Lector (Talking Island Village) Lector (Talking Island Village)
Future: Humans
19+
Lector (Talking Island Village)
Elf Newbie Quests Quest Name Noise in Woods
Level 2 to 20
Start NPC Newbie Helper (Elven Village)
Preparation for Dungeon
11-20
Kendell (Elven Village)
New Potion Development (1/3) New Potion Development (2/3) New Potion Development (3/3) Future: Elves
15-20
Starden (Elven Village)
15-20
Herbiel (Elven Village)
15-20
Herbiel (Elven Village)
19+
Herbiel (Elven Village)
Reward 70,000 XP Ring x2 Necklace x1 Unknown Reward 80,000 XP Earring x2 Unknown Reward 70,000 XP 3,600 SP Healing Potion x100 Unknown Reward 1st Class Transfer Buff Scroll x6
Reward 70,000 XP Ring x2 Necklace x1 Unknown Reward 80,000 XP Earring x2 Unknown Reward 70,000 XP 3,600 SP Healing Potion x100 Unknown Reward
1st Class Transfer Buff Scroll x6
Dark Elf Newbie Quests Quest Name Level Start NPC Reward Shilen's Hunt 2 to 20 Newbie Helper (Dark Elven Village) 70,000 XP Ring x2
Surprise Gift
11-20
Talos (Dark Elven Village)
Prepare for Trade (1/3) 15-20 Prepare for Trade (2/3) 15-20 Prepare for Trade (3/3) 15-20
Payne (Dark Elven Village) Vollodos (Dark Elven Village) Vollodos (Dark Elven Village)
Future: Dark Elves
Vollodos (Dark Elven Village)
19+
Necklace x1 Unknown Reward 80,000 XP Earring x2 Unknown Reward 70,000 XP 3,600 SP Healing Potion x100 Unknown Reward 1st Class Transfer Buff Scroll x6
Orc Newbie Quests Quest Name Tribal Benefit
Level Start NPC Reward 2 to 20 Newbie Helper (Orc Village) 70,000 XP Ring x2 Necklace x1 Unknown Reward Blacksmith's Request 11-20 Tiku (Orc Village) 80,000 XP Earring x2 Unknown Reward Red Gem Necklace (1/3) 15-20 Sumari (Orc Village) 70,000 XP 3,600 SP Red Gem Necklace (2/3) 15-20 Uska (Orc Village) Healing Potion x100 Red Gem Necklace (3/3) 15-20 Uska (Orc Village) Unknown Reward Future: Orcs 19+ Uska (Orc Village) 1st Class Transfer Buff Scroll x6 Dwarf Newbie Quests Quest Name Level Start NPC Reward Mutual Benefit 2 to 20 Newbie Helper (Dwarven Village) 70,000 XP Ring x2 Necklace x1 Unknown Reward Temple's Decorations 11-20 Reep (Dwarven Village) 80,000 XP Earring x2 Unknown Reward Loser Priest (1/3) 70,000 XP 15-20 Zimenf (Dwarven Village) 3,600 SP Loser Priest (2/3) 15-20 Gerald (Dwarven Village) Healing Potion x100 Loser Priest (3/3) 15-20 Gerald (Dwarven Village) Unknown Reward Future: Dwarves Gerald (Dwarven Village) 19+ 1st Class Transfer Buff Scroll x6 Moon Armor Quest Level Type NPC Reward 25~40 One-time Johnson (Gludin Village) Moon Armor Set (formerly Clan Oath) Dungeon of Abyss Quests
Quest Name Level Exploring the West 40~46 Wing of the Dungeon Exploring the East 45~51 Wing of the Dungeon
Type Daily
Daily
A Game of Cards Quest Level Type NPC 55+ Repeatable Klump (Aden Warehouse)
NPC Magrit (Aden – Speak to Tores)
Reward XP/SP Dimensional Gift
Iris (Aden – Speak to Tores)
XP/SP Dimensional Gift
Reward Adena, Crafting Materials, Stable Enchant Scrolls (D~B grade), or Ziggo’s Jewel
Clan Any character over level 10 may create a clan. When a character has reached level 10 or higher, he or she can go to a High Priest NPC or a Grand Master NPC to create a clan. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters. The Clan Academy does not currently exist in the Classic Server. Clan Level When you first create a Clan, you start at level 0 and can use the basic functions of a Clan. To raise your Clan's level, go to a High Priest NPC or Grand Master NPC in any village and click on 'Increase Clan’s Level'. The Max Clan Level that you can reach on the Classic Server is 5. Each clan level requires a certain amount of Adena and SP, and from level 3+, you need a special item called Proof of Blood. You can acquire Proof of Blood from hunting Krator and Torfe at Cruma Tower, and Blood Queen at Dragon Valley. Clan Required Level SP
Required Adena/Items
Max Clan
Clan Benefits
Level 0
-
Up to 10
Use of Clan Chat, Invite/Expel , Transfer leadership, and Clan Disband (7 day request)
Level 1,000 1
150,000 Adena
Up to 15 Use of Clan Warehouse
Level 15,000 2
300,000 Adena
Up to 20
Level 100,000 3
100 Proof of Blood
Can Clan Crest/Emblem, Use Clan Member Titles, War Declaration and Acceptance, Castle Siege Up to 30 participation, and Castle Management, and Command Channel Creation (Clan Imperium Skill)
Use of Clan Bulletin Board, Clan Announcements, Manage Clan Hall functions, and Clan Hall Auction Access
Level 5,000 Proof of 1,000,000 4 Blood
Up to 40
Level 10,000 Proof 5,000,000 5 of Blood
Up to 40 Create and Withdraw an Alliance, Use of Alliance Chat
-
Clan Halls Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are temporary and instanced. Orchid Hall
Standard clan hall for clans of level 3 or above Rental price: 1 million Adena Quantity available on server: 120
Ellia Hall
Deluxe clan hall for clans of level 4 or above Rental price: 1.5 million Adena Quantity available on server: 40
Laurel Hall
Superior clan hall for clans of level 5 or above Rental price: 2 million Adena Quantity available on server: 40
If your clan is level 3 or higher, you can bid for a Provisional Clan Hall by speaking to the Provisional Clan Hall Gatekeeper Kerry in any town or village. The auction period lasts two weeks, during which time a clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan Hall, your clan owns it for 28 days. can enter their clan hall by speaking to the Provisional Clan Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.
Auction Time (Bi-Weekly): 00:01 on Friday to 20:50 on Saturday (server time). Provisional Clan Hall Benefits: Benefit HP Recovery MP Recovery XP Restoration (Resurrect to Clan Hall)
Effect 300% 40% 50%
Permanent Clan Halls will not be available at the launch of Classic Server and will be introduced a short time later. Clan Rewards (/Hunting)
The Clan Rewards system has been added. o Can be found in the clan window by pressing on the Activity button with the trophy icon. Clan rewards are divided into Hunting and rewards. o Clan Bonus grants access to Clan Unity Buff: Level 1 - XP/SP +3% for 3 Hours Level 2 - XP/SP +5%, PvE Damage Received -2% for 3 Hours Level 3 - XP/SP +7%, PvE Damage Received -5% for 3 Hours Level 4 - XP/SP +10%, PvE Damage Received -8%, PvE Damage +7% for 3 Hours o Hunting Bonus grants access to Clan Supply boxes: Level 1 - Clan Supplies (Low Grade) Level 2 - Clan Supplies (Medium Grade)
o o o o o o o o o
Level 3 - Clan Supplies (High Grade) Level 4 - Clan Supplies (Highest Grade) The clan rewards for logging in and hunting are reset every day at 6:30 AM Server time. Once you reach the goal for each stage, an icon for the next day's reward will be activated, and you can see the details by hovering over the icon. You must reach the and hunting goals to receive the rewards for the next day. Once the reward is activated, click on the [Receive Reward] button to retrieve your reward. Click on [Refresh] to check your progress towards the goal. The hunting bonus increases depending on the XP acquired from monster hunting. You must be logged in for 30 minutes for the Clan's attendance bonus to increase. The activities of all clan will be applied to the clan rewards. New clan can only contribute and receive rewards after the rewards reset once at 6:30 am, depending on when they .
Clan Entry (Recruitment) System
A clan entry (recruitment) system has been added to allow for two-way communication among those recruiting clan and those who are seeking to a clan. Clans can use the clan ing system to recruit . Prospective clan can get a sense of the clan's temperament by reading the clan's detailed introduction and they can a clan that fits their personality. Also, prospective clan can on the waiting list to show their personality, and the clan can use that information to check for characters who want to the clan.
Clan Coins
Clan Coins can be earned as rewards from the Clan Supply boxes in the Clan Hunting Bonus system. The one-time Missions at level 20 and level 40 also reward Clan Coins Speak to a high priest or grand master in any town to redeem Clan Coins for crafting materials, spirit/soulshots, or clan talisman bracelets. Clan Coin Rewards: Item Name Stem Varnish Suede Animal Skin Thread Iron Ore Coal Charcoal Animal Bone Silver Nugget Oriharukon Ore Stone of Purity Mithril Ore Adamantite Nugget Durable Braid Cokes Steel Coarse Bone Powder Leather Steel Mold Cord High-grade Suede Silver Mold Varnish of Purity Synthetic Cokes Synthetic Braid Mithril Alloy Artisan's Frame Blacksmith' Frame Oriharukon Crafted Leather Metallic Fiber Mold Glue Mold Lubricant
Description Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items
QTY 10 10 10 10 10 10 10 10 10 10 1 1 1 1 10 1 1 1 1 1 10 1 1 1 1 1 1 1 1 1 1 10 1 1
Clan Coin Price 1 2 3 2 1 2 2 2 2 5 3 3 1 5 5 1 2 2 1 5 3 2 14 8 7 3 13 95 64 25 6 7 6 10
Mold Hardener Enria Asofe Thons Maestro Holder Maestro Anvil Lock Craftsman Mold Maestro Mold Soulshot (No-grade) (Novice) Spiritshot (Nograde)(Novice) Soulshot (D-grade)
Blessed Spiritshot (D-grade)
Soulshot (C-grade)
Blessed Spiritshot (C-grade)
Bracelet of Duty - Lv. 2
Bracelet of Duty - Lv. 3
Bracelet of Duty - Lv. 4
Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items Basic material required for crafting items A Soulshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse. A Spiritshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse. The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a D-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one through a Dimensional Merchant. Spiritshot containing the light of Spirits; it instantly and greatly increases the power of magic. Used with D-grade weapons. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one through a Dimensional Merchant. The power of a spirit is bestowed upon a weapon, momentarily increasing its P. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one through a Dimensional Merchant. The power of a higher-level spirit is bestowed upon a weapon, momentarily increasing its M. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one through a Dimensional Merchant. Opens up one Talisman slot. CON + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. Opens up two Talisman slots. CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. Opens up two Talisman slots. DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan
1 1 1 1 1 1 1 1 100
23 12 6 6 411 90 710 154 1
160
2
100
1
120
5
100
2
105
9
1
300 Clan Coins Bracelet of Duty Lv. 1
1
500 Clan Coins Bracelet of Duty Lv. 2
1
700 Clan Coins Bracelet of Duty -
Bracelet of Duty - Lv. 5
Bracelet of Duty - Lv. 6
Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. Opens up three Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. Opens up four Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1.Cannot be exchanged, dropped, destroyed, or sold.
Lv. 3 1
1000 Clan Coins Bracelet of Duty Lv. 4
1
3500 Clan Coins Bracelet of Duty Lv. 5
Clan Alliance If a clan's level is 5, then the clan leader can go to a High Priest NPC or Grand Master NPC that creates alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen alphabetical and numerical characters, not to include spaces or special characters. An alliance can consist of up to 3 clans, including the alliance leader's clan. Clans that are engaged in a clan war against each other cannot form an alliance with each other. Alliance Commands Description The command used by an alliance leader to invite a clan to their alliance. /allyinvite [clan leader] The command used by a clan leader to leave the alliance that their clan is /allyleave currently a member of. The command used by an alliance leader to dismiss a particular clan from their /allydismiss [clan alliance. name] The command used by an alliance leader to dismiss their own alliance. /allydissolve The command used by an alliance leader to a crest for their alliance. /allycrest The command used to look up the information about their own alliance. /allyinfo Clan Wars A Clan war can only be started against another clan if the following conditions are met: Must be clan level 3 or higher Must have 15 or higher clan in the clan A single clan can declare war on up to 30 other clans at the same time. As before, there is no limit on how many declarations a single clan can receive. Even if a clan is engaged in a clan war, it can declare war on another clan and expand the scope of the war. To start a mutual clan war, 5 from the opposing clan that declared war must be killed in PvP or PKed by your clan . A clan war can only end once the declared clan has withdrawn their declaration, 500 clan reputation points are deducted from the defeated clan. The deducted clan reputation points are not given to opposing clan that won the war.
Clan War Commands /warattack /warstop /warlist /attacklist /underattacklist
Description Declare war against an enemy clan End a clan war Display list of opposing clans and friendly forces that have mutually declared war on one another Display list of opposing clans that have declared war on your clan but that your clan has not declared in return Display list of clans on which your clan has declared war but have not declared in return
Clan Reputation Clan can earn or lose 1 CRP (Clan Reputation Point) if they kill or die in a clan war. Clan can also earn CRP after leveling up in clan that is level 3 or higher. Level 20-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70
CRP Per Level 2 per level 4 per level 6 per level 8 per level 10 per level 12 per level 14 per level 16 per level 18 per level 21 per level
Clan Skills Speak to the High Priest NPC or Grand Master NPC in any town or village to learn clan skills. Most of the clan skills that can be learned on the Classic Server are ive skills, and any clan who the clan can receive the clan skill. Once acquired, the clan skill is applied semi-permanently until the clan is disbanded, but the effects of clan skills stop when the reputation of the clan is negative. Two new active clan skills have been added that restrict the use of teleport items/skills and resurrection for 30 seconds. Every clan skill has a different learning cost and clan level requirement. Clan Reputation Points, Adena, or Blood Crystals may be required for learning a clan skill at different levels. Note: Blood Crystals used for learning Clan Skills can only be obtained from the Gludio Castle Siege, which is currently turned off and will be introduced at a later time. The Grayed out skills below can be acquired after the first Gludio castle siege ends.
Skill Name Clan Fortune Clan Imperium Clan Advent Clan Body Clan Spirituality Clan Morale Clan Clarity Clan M. Def. Clan Guidance Clan Agility No Clan Return No Clan Resurrection Clan Soul Clan Regeneration Clan Might Clan Shield Clan Empower Clan Wind Walk
Effect Increase XP earned for clan ’ Grants the privilege of forming a Command Channel When the clan leader logs in, clan receive P. Atk./M. Atk. +2%. Effect disappears if clan leader is offline. Increases clan ’ Max HP Increases clan ’ Max Increases clan ’ Regeneration Increases clan ’ MP Regeneration Increases clan ’ M. Def. Increases clan ’ Accuracy Increases clan ’ Evasion Prevents the chosen target from using Teleport items/skills for 30 seconds. Requires 2 Bloody Crystals for each use. Prevents the chosen target from using Resurrection for 30 seconds. Requires 1 Bloody Crystal for each use. Increases clan ’ Max MP Increases clan ’ HP Regeneration Increases clan ’ P. Atk. Increases clan ’ P. Def. Increases clan ’ M. Atk. Increases clan ’ Speed
Clan Activities The following clan activities below will be introduced later after the Classic Server has launched: Castle Sieges Fortress Sieges Olympiad Clan Arena
Hunting Zones Starting Zones There are 5 races in the Classic Server and the starting villages of each race are implemented in the same way as the past. The starting village is divided according to the race selected at the time of character creation, and the surrounding field of each village is good for hunting until level 20. The types of starting villages for each race are as follows: Race Starting Area Starting Village Human Cederic’s Training Hall Talking Island Einhovant’s School of Magic
Hunting Zones Near Town [Field] Talking Island, Western Territory [Field] Talking Island, Eastern
Elf
Shadow of the Mother Tree
Elven Village
Dark Elf
Shilen Temple
Dark Elven Village
Orc
Pa’agrio Temple
Orc Village
Dwarf
Strip Mine
Dwarven Village
Territory [Dungeon] Elven Ruins [Field] Elven Forest [Field] Neutral Zone [Dungeon] Elven Fortress [Field] Dark Elven Forest [Field] Swampland [Field] Spider Nest [Field] Neutral Zone [Dungeon] School of Dark Arts [Field] Immortal Plateau, Northern Region [Field] Immortal Plateau, Southern Region [Field] Frozen Waterfalls [Dungeon] Cave of Trials [Field] Eastern Mining Zone [Field] Western Mining Zone [Dungeon] Abandoned Coal Mines [Dungeon] Mithril Mines
Territories There will be a total of 6 territories and 14 towns/villages at the start of the Classic Server: Gludio Territory Dion Territory Giran Territory Oren Territory Aden Territory Goddard Territory o Hunting zones near Goddard and on the world map can still be accessed, but do not contain any monsters. These zones will remain open and visible on the Map UI to allow for exploration until the next content update. Starting Villages Name Talking Island Elven Village Dark Elven Village Orc Village Dwarven Village
Hunting Zones
Hunting Zone Levels 1 to 20 1 to 20 1 to 20 1 to 20 1 to 20
Other Towns and Villages Name Gludin Village Town of Gludio Town of Dion Floran Village Town of Giran Hunter's Village Town of Oren Town of Aden Town of Goddard
Hunting Zone Levels 10 to 30 20 to 30 20 to 40 20 to 30 30 to 60 40 to 45 40 to 50 50 to 70 70+ (Unavailable)
All instance hunting zones have been removed from the Classic Server, only outdoor hunting zones and dungeons exist. There are more than 67 Hunting Zones that range from level 8~level 70 Monsters above level 70 have been removed from all hunting zones. List of Hunting Zones Hunting Zone Talking Island, Western Territory Elven Forest Immortal Plateau, Northern Region Western Mining Zone Elven Ruins Elven Fortress School of Dark Arts Cave of Trials Abandoned Coal Mines Swampland Black Rock Hill Evil Hunting Grounds Windmill Hill Neutral Zone Langk Lizardmen Dwellings Spider Nest Ruins of Despair Ruins of Agony Fellmere Harvesting Grounds Immortal Plateau, Southern Region Eastern Mining Zone Mandragora Farm Dion Hills Abandoned Camp Windawood Manor Ol Mahum Checkpoint Partisan's Hideaway Bee Hive Plains of Dion Mithril Mines Orc Barracks Execution Grounds Cruma Marshlands Wasteland Windy Hill Forgotten Temple Ant Nest
Level Range 8~19 8~19 8~17 8~17 9~22 10~22 10~22 10~21 10~22 13~16 13~17 14~20 15~20 15~20 16~25 16~20 17~24 17~24 17~25 18~25 18~25 20~25 20~25 21~26 22~25 22~25 23~30 23~28 23~28 23~30 24~30 25~35 25~35 25~36 26~30 27~33 29~38
Flora Agricultural Area Breka's Stronghold Red Rock Ridge Gorgon Flower Garden Death Plains of the Lizardmen Cruma Tower Sea of Spores Timak Outpost Ivory Tower Crater Hunters Valley Dungeon of Abyss Alligator Island Dragon Valley Forest of Evil Forest of Mirrors Outlaw Forest Enchanted Valley Cemetary Tower of Insolence Fields of Massacre Antharas' Lair Ancient Battleground Plains of Glory Seal of Shilen Blazing Swamp Catacomb of the Forbidden Path The Patriot’s Necropolis Forsaken Plains War-Torn Plains
30~35 30~35 30~35 31~35 35~40 35~40 40~50 40~47 40~45 40~45 40~45 40~49 40~45 45~60 45~49 45~55 50~55 50~60 50~55 51~70 55~65 60~70 60~70 60~66 61~65 65~70 65~69 65~69 67~70 67~70
Energy Herbs New energy herbs have been added to the monsters in the Ruins of Agony and Ruins of Despair hunting zones. Herbs have a 38% chance to drop from monsters. Herb Effect Energy of Development XP/SP Gain +5% for 10 minutes. Powerful Energy of Development XP/SP Gain +7% for 10 minutes. Great Energy of Development XP/SP Gain +10% for 10 minutes. Energy of Speed Speed +2 for 10 minutes. Powerful Energy of Speed Speed +3 for 10 minutes. Great Energy of Speed Speed +5 for 10 minutes. Energy of Accuracy P. Accuracy +1 for 10 minutes. Powerful Energy of Accuracy P. Accuracy +2 for 10 minutes. Great Energy of Accuracy P. Accuracy +4 for 10 minutes.
Dungeon of Abyss A level 40 underground dungeon has been added. The Dungeon of Abyss can be entered from the NPC Torres in the Town of Aden. The dungeon is divided into two wings, West Wing and East Wing. o Level 40~44 Level Range for the West Wing o Level 45~49 Level Range for the East Wing There are two Dungeon of Abyss quests that can be completed daily as a repeatable quest. A Dimensional Gift item will be rewarded for completion. Find and kill an Unworldly Overseer (West Wing) or an Abyss Wader (East Wing) to acquire a special dungeon key. The Dungeon keys can be used to enter a room in the dungeon to fight a Condemned of Infinity monster (West) or a Condemned of Abyss (East) monster that drops rewards. Catacombs and Necropolis The Catacombs and Necropolis are dungeon-type hunting grounds, which can be accessed by diving down into the dungeon and teleporting to the hunting ground through Gatekeeper Ziggurat. Inside these hunting grounds, large and small rooms are made up of complex connected structures, and each room has a large number of monsters. The Catacomb is a dungeon hunting zone specialized in acquiring experience and the Necropolis is a dungeon hunting zone specialized in acquiring drops. Only 1 Catacomb and 1 Necropolis will be available at the Classic Server launch. Other Catacomb/Necropolis hunting zones are still visible on the Map UI, but cannot be accessed as there are no level 70+ monsters available to hunt. Hunting Zone Level Range Catacomb of the Forbidden Path 65~69 The Patriot’s Necropolis 65~69 Raid Bosses A raid is a boss monster that has a high level of difficulty. Depending on the raid monster, it may be a single spawn, or it may spawn several minions to help it fight. Epic Raid Bosses require multiple parties of players to defeat them. The following Epic Raid Bosses will be available at the launch of the Classic Server: Queen Ant (Lv. 40) – Ant Nest Core (Lv. 50) – Cruma Tower Orfen (Lv. 50) – Sea of Spores Raid Boss Name Sukar Ratman Chief Evil Spirit Bifrons Greyclaw Kutus Kuroboros' Priest
Level 21 21 23 23
Hunting Zone Evil Hunting Grounds Gludio Territory Abandoned Camp Windmill Hill
Langk Matriarch Rashkos Princess Molrang Pan Dryad Soul Scavenger Ikuntai Zombie Lord Crowl Patriarch Kuroboros Tirak Partisan Commander Talakin Elf Renoa Beleth' Agent Meana Cat's Eye Turek Mercenary Captain Ragraman Giant Wasteland Basilisk Queen's Royal Guard Captain Skyla Vuku Grand Priest Gharmash Nurka's Messenger Breka Warlock Pastu Marsh Stakato Queen Zyrnna Remmel Beleth' Eye Execution Grounds Watchman Guillotine Soul Collector Acheron Sejarr’s Servitor Flame Lord Shadar Red Eye Captain Trakia Chertuba of Great Soul Gargoyle Lord Sirocco Evil Spirit Tempest Lizardmen Captain Hellion Leader of Cat Gang Road Scavenger Leader Nakondas Wizard of Storm Teruk Leto Chief Talkin Queen Ant (Epic Raid) Shaman King Selu Retreat Spider Cletu
24 25 25 25 25 25 26 28 28 29 30 30 30 30 30 32 32 33 33 34 34 35 35 35 35 35 35 35 35 35 36 38 39 40 40 40 40 40 40 42
Langk Lizardmen Dwellings Fellmere Lake Plains of Dion Ruins of Agony Ruins of Despair Ruins of Despair Gludio Territory Forgotten Temple Partisan's Hideaway Red Rock Ridge Gorgon Flower Garden Partisan's Hideaway Orc Barracks Wasteland Wasteland Cruma Marshlands Dragon Valley Beehive Partisan's Hideaway Breka's Stronghold Cruma Marshlands Cruma Marshlands Plains of Dioon Execution Grounds Execution Grounds Gorgon Flower Garden Partisan's Hideaway Partisan's Hideaway Orc Barracks Wasteland Execution Grounds Cruma Marshlands Giran Territory Death Gorgon Flower Garden Plains of the Lizardmen Plains of the Lizardmen Ant Nest Timak Outpost Hunter's Village
Earth Protector Panathen Crazy Mechanic Golem Thief Kelbar Flamestone Golem Timak Orc Ranger Captain Beacon of Blue Sky Fafurion's Henchman Istary Tiger King Karuta Archon Susceptor Evil Spirit Cyrion Shacram Iron Giant Totem Timak Orc Gosmos Barion Necrosentinel Royal Guard King Tarlk Karte Ketra's Commander Atis Mirror of Oblivion Core (Epic Raid) Cursed Clara Fairy Queen's Messenger Berun Ghost of Peasant Captain Slaughter Lord Gato Orfen (Epic Raid) Verfa Dean Ereve Grave Robber Kim Red Flag Captain Shaka Paniel the Unicorn Bandit Leader Barda Beleth' Seer Sephia Black Lily Furious Thieles Enchanted Valley Lookout Ruell Wizard Isirr Ghost Knight Kabed Zombie Lord Dorkhon Orc Timak Darphen Harit Hero Tamash
43 43 44 44 44 45 45 45 45 45 45 45 45 47 47 48 49 49 49 50 50 50 50 50 50 51 51 52 52 54 55 55 55 55 55 55 55 55 55 55
Alligator Island Ivory Tower Crater Hunter's Valley Ivory Tower Crater Timak Outpost Alligator Island Alligator Island Breka's Stronghold Cruma Tower Hunter's Valley Hunter's Village Ivory Tower Crater Timak Outpost Aden Territory Dragon Valley Forest of Evil Aden Territory Forest of Evil Forest of Mirrors Cruma Tower Dragon Valley Enchanted Valley Cemetery Outlaw Forest Sea of Spores Aden Territory Aden Territory Cemetery Oren Territory Enchanted Valley Outlaw Forest Dragon Valley Dragon Valley Enchanted Valley Enchanted Valley Forest of Mirrors Cemetery Cemetery Timak Outpost Anghel Waterfall
Harit Guardian Garangky Refugee Applicant Leo Rotting Tree Repiro Dread Avenger Kraven Timak Priest Ragoth Orfen's Handmaiden Soulless Wild Boar Taik High Prefect Arak Ancient Weird Drake Lord Ishka Evil Magikus Rael Mahum Supercium Rael Mahmoud Radium Tayga Feron King Tayga Marga Shaman Tayga Septon Champion Ghost of the Well Lidia Fairy Queen Timiniel Roaring Lord Kastor Rahha Fiend Harthemon Fiend Cherkia Fiend Goblier Fiend Sarboth Demon Bedukel Bloody Witch Rumilla Fierce Tiger King Angel Flamestone Giant Gross Salamander Gross Dre Vanul Gross Ifrit Gargoyle Lord Tiphon Shilen's Priest Hisilrome Kernon's Faithful Servant Kelone Roaring Skylancer Meanas Anor Shilen's Messenger Cabrio Evil Orc Zetahl Evil Orc Tabris Evil Orc Ravolas
56 56 56 57 57 58 59 60 60 60 60 60 60 60 60 60 60 61 62 65 65 65 65 65 65 65 65 65 65 65 65 65 65 67 70 70 70 70 70 70
Forest of Mirrors Outlaw Forest Sea of Spores Sea of Spores Timak Outpost Sea of Spores Anghel Waterfall Windawood Manor Dragon Valley Dragon Valley Fields of Massacre Fields of Massacre Fields of Massacre Fields of Massacre Fields of Massacre Fields of Massacre Plains of Dion Enchanted Valley Breka's Stronghold Gorgon Flower Garden Ancient Battleground Ancient Battleground Ancient Battleground Ancient Battleground Ancient Battleground Ancient Battleground Anghel Waterfall Blazing Swamp Blazing Swamp Blazing Swamp Blazing Swamp Red Rock Ridge Bee Hive Red Rock Ridge Aden Territory Blazing Swamp Cemetery Forsaken Plains Forsaken Plains Forsaken Plains
Evil Orc Dephracor Amden Orc Turahot Amden Orc Turation Monster Minotaur Monster Bulleroth Dorcaus Kerfaus Milinaus Palibati Queen Themis Evil Orc Zetahl Evil Orc Tabris Evil Orc Ravolas Evil Orc Dephracor Amden Orc Turahot Amden Orc Turation
70 70 70 70 70 70 70 70 70 70 70 70 70 70 70
Forsaken Plains Forsaken Plains Forsaken Plains Plains of Glory Plains of Glory Plains of Glory Plains of Glory Plains of Glory Seal of Shilen Forsaken Plains Forsaken Plains Forsaken Plains Forsaken Plains Forsaken Plains Forsaken Plains
Raid Boss Spawn Status
The spawn status of a raid boss now appears in the World Map. You can see if a Raid Boss is Alive or Dead by the color of the raid icon on the map corresponding to your level range. When the icon is gray, then the Raid Boss was recently defeated. When the icon is green, then the Raid Boss has spawned and is still alive. There is a chance for a Death Knight Raid Boss to spawn with a certain probability after you defeat a Field Raid Boss. Death Knight will be around the same level as the field raid boss that was defeated. Death Knight does not give raid points, but will drop the following items depending on his level: o Scroll: Enchant Weapon (D~B grade) o Scroll: Enchant Armor (D~B grade) o Improved Scroll: Enchant Weapon (D~B grade) o Improved Scroll: Enchant Armor (D~B grade) o Common Life Stone o Mid-grade Life Stone o High-grade Life Stone
Limit Barrier A Limit Barrier skill has been added to all Epic Raid Bosses (Queen Ant, Core, Orfen) and level 50~70 raid bosses. The Limit Barrier skill will activate after the HP of a field raid boss reaches 90% / 60% / 30%. A Limit Barrier can only be destroyed by striking the raid boss 300 times within 15 seconds. If the Limit Barrier fails after 15 seconds, then the HP of the raid boss will be fully restored. The Death Knight Raid Boss that randomly spawns also uses the Limit Barrier skill.
Fishing System
The fishing system is now automated: o When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.
o o o o o
The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped. Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing. There are no level restrictions on fishing. Fish caught by fishing will give XP and SP. The following items can be caught while fishing: Blue Mackerel Fresh Blue Mackerel Golden Treasure Chest
Golden Treasure Chest Rewards Grey Explosion Scroll - Lv. 1 Purity Blast Scroll - Lv. 1 Scroll of Escape: Abandoned Camp Scroll of Escape: Alligator Island Scroll of Escape: Ant Nest Scroll of Escape: Antharas' Lair Scroll of Escape: Cruma Tower Scroll of Escape: Death Scroll of Escape: Dragon Valley Scroll of Escape: Forgotten Temple Scroll of Escape: Mithril Mines Scroll of Escape: Orc Barracks Scroll of Escape: Outlaw Forest Scroll of Escape: Ruins of Agony Scroll of Escape: Ruins of Despair Scroll of Escape: School of Dark Arts Scroll of Invisibility Platonic Tempest Scroll - Lv. 1 Scroll: Intense Slasher - Lv. 1 New fishing items can be bought through the Fishing Guild Member: Item Price Fishing Rod Chest (1-day) 20,514 Adena Fishing Shot 28 Adena Normal Bait 7 Adena Fishing Rod Chest (1-day) 1,000 Fresh Blue Mackerel Fishing Shot 1 Blue Mackerel Normal Bait 1 Blue Mackerel
Fishing Locations: Giran Habor Gludin Harbor Giran Area Town of Aden Outskirts of Aden Fellmere Lake Area Southern Shore of Wasteland Langk Lizardmen Dwellings (coast) Floran Area Southern Waters of the Plains of the Lizardmen Western Waters of the Ivory Tower Narsell Lake Area Fishing Quest Quest Name Fishing Specialist’s Request
Level Type 20 One-time
NPC Pier (Giran Harbor)
Fish Stews Item Price Fish Stew - Agility Lv. 1 40 Blue Mackerel Fish Stew - Agility Lv. 2 70 Blue Mackerel Fish Stew - Agility Lv. 3 100 Blue Mackerel Fish Stew - Berserker Spirit Lv. 1 200 Blue Mackerel Fish Stew - Berserker Spirit Lv. 2 300 Blue Mackerel Fish Stew - Clarity Lv. 1 200 Blue Mackerel Fish Stew - Clarity Lv. 2 250 Blue Mackerel Fish Stew - Decrease Weight Lv. 1 30 Blue Mackerel Fish Stew - Decrease Weight Lv. 2 40 Blue Mackerel Fish Stew - Decrease Weight Lv. 3 50 Blue Mackerel Fish Stew - Empower Lv. 1 10 Blue Mackerel Fish Stew - Empower Lv. 2 200 Blue Mackerel Fish Stew - Empower Lv. 3 250 Blue Mackerel Fish Stew - Greater Might Lv. 1 250 Blue Mackerel Fish Stew - Greater Shield Lv. 1 250 Blue Mackerel Fish Stew - Guild's Gratitude 35 Fresh Blue Mackerel Fish Stew - Magic Barrier Lv. 1 20 Blue Mackerel Fish Stew - Magic Barrier Lv. 2 250 Blue Mackerel Fish Stew - Might Lv. 1 5 Blue Mackerel Fish Stew - Might Lv. 2 20 Blue Mackerel Fish Stew - Might Lv. 3 40 Blue Mackerel Fish Stew - Shield Lv. 1 5 Blue Mackerel
Reward 10-day Fishing Rod Chest
Fish Stew - Shield Lv. 2 Fish Stew - Shield Lv. 3 Fish Stew - Vampiric Rage Lv. 1 Fish Stew - Vampiric Rage Lv. 2 Fish Stew - Vampiric Rage Lv. 3 Fish Stew - Wild Magic Lv. 1 Roast Blue Mackerel - CON Roast Blue Mackerel - DEX Roast Blue Mackerel - INT Roast Blue Mackerel - MEN Roast Blue Mackerel - STR Roast Blue Mackerel - WIT
20 Blue Mackerel 40 Blue Mackerel 10 Blue Mackerel 200 Blue Mackerel 250 Blue Mackerel 250 Blue Mackerel 40 Fresh Blue Mackerel 40 Fresh Blue Mackerel 40 Fresh Blue Mackerel 40 Fresh Blue Mackerel 40 Fresh Blue Mackerel 40 Fresh Blue Mackerel
Fishing Rewards Item Price Inventory Expansion Ticket - Lv. 1 14,110 Fresh Blue Mackerel 1,000,000 Adena Inventory Expansion Ticket - Lv. 2 28,220 Fresh Blue Mackerel 6,000,000 Adena Inventory Expansion Ticket - Lv. 3 56,440 Fresh Blue Mackerel 8,000,000 Adena Platonic Tempest Scroll - Lv. 2 Platonic Tempest Scroll - Lv. 3 Platonic Tempest Scroll - Lv. 4 Platonic Tempest Scroll - Lv. 5 Scroll: Intense Slasher - Lv. 2 Scroll: Intense Slasher - Lv. 3 Scroll: Intense Slasher - Lv. 4 Scroll: Intense Slasher - Lv. 5 Purity Blast Scroll - Lv. 2 Purity Blast Scroll - Lv. 3 Purity Blast Scroll - Lv. 4 Purity Blast Scroll - Lv. 5 Grey Explosion Scroll - Lv. 2 Grey Explosion Scroll - Lv. 3 Grey Explosion Scroll - Lv. 4 Grey Explosion Scroll - Lv. 5 Return: Giran Harbor Return: Gludin Harbor
2 Platonic Tempest Scroll - Lv. 1 3 Platonic Tempest Scroll - Lv. 1 4 Platonic Tempest Scroll - Lv. 1 5 Platonic Tempest Scroll - Lv. 1 2 Scroll: Intense Slasher - Lv. 1 3 Scroll: Intense Slasher - Lv. 1 4 Scroll: Intense Slasher - Lv. 1 5 Scroll: Intense Slasher - Lv. 1 2 Purity Blast Scroll - Lv. 1 3 Purity Blast Scroll - Lv. 1 4 Purity Blast Scroll - Lv. 1 5 Purity Blast Scroll - Lv. 1 2 Grey Explosion Scroll - Lv. 1 3 Grey Explosion Scroll - Lv. 1 4 Grey Explosion Scroll - Lv. 1 5 Grey Explosion Scroll - Lv. 1 50 Blue Mackerel 50 Blue Mackerel
Pisces Agathion 30-day
20769 Blue Mackerel 13,500 Fresh Blue Mackerel 300,000 Adena
Cancer Agathion 30-day
20769 Blue Mackerel 13,500 Fresh Blue Mackerel 300,000 Adena
Fishing Skills Skill Expanded Dwarven Craft The number of recipes that can be ed in the dwarfonly recipe book increases. Expand Trade The number of items that can be purchased / sold through a private store increases. Expand Warehouse The number of items that can be stored in the private warehouse increases. Expand Inventory The number of items that an individual can carry in their inventory increases.
Skill Level Up to Level 8 (level 62)
Cost 2822 Fresh Mackerel
Up to Level 3 (level 65)
2822 Fresh Mackerel
Up to Level 7 (level 70)
2822 Fresh Mackerel
Up to Level 3 (level 30)
Inventory Expansion Ticket (1~3)
Mission System
A Mission reward system has been added
Mission Rewards can be earned by leveling up your character and through regular participation in game activities: o Regular character progression up to level 69 (One-time rewards) o Logging in on Saturday and Sunday (Weekly) o Logging in once during the month (Monthly) o ing a clan (One-time reward) o Completing two quests (Daily) o Fishing more than five times (Daily) o Enchanting an item (Weekly) o Killing monsters (Daily/Weekly)
VIP Program
VIP Tiers There are four tiers within the Classic VIP Program, obtainable by spending NCoin on items in the Lineage II Classic in-game store. Based on your NCoin spend amounts, you will automatically be rewarded with access to tiered levels of benefits and rewards. The wide range of benefits you can enjoy by tier include: Benefits XP/SP Item Drop Rate Death Penalty Reduction (XP Loss) VIP Daily Gift World Chat Fishing XP Silver Coin Acquisition PVE Damage Increase
Tier 1 VIP Status +5% +10% -✓ +1 ----
Tier 2 VIP Status +10% +20% -✓ +2 ----
A world chat function has been added for the VIP System:
o
The ‘&’ can be used to show chat to the entire world.
Tier 3 VIP Status +15% +30% -5% ✓ +2 +5% ✓ +3%
Tier 4 VIP Status +25% +50% -20% ✓ +3 +20% ✓ +10%
o o
The world chat menu can be set in the Settings menu. The conditions for using world chat are as follow: World Chat Restrictions Use Restrictions
VIP Tier 1~4
VIP Tier 1= 1 chat per day World Chat VIP Tier 2 & 3 = 2 chat per Points day VIP Tier 4 = 3 chat per day Reset Time 6:30 am server time The VIP Daily Gift can be purchased once per day for 0 NCoin according to your VIP tier status.
VIP Daily Gift Contents Tier 1 VIP Status 1 Scroll of Escape 3 Healing Potions Tier 2 VIP Status 1 Scroll of Resurrection 3 Healing Potions Tier 3 VIP Status 1 Scroll of Escape 1 Scroll of Resurrection 5 Healing Potions Tier 4 VIP Status 1 Scroll of Escape 1 Scroll of Resurrection 3 Major Healing Potions
Silver Coin Acquisition Silver Coins can be obtained while hunting monsters when you have VIP 3 or VIP 4 Tier Status. o Cannot be traded, dropped, or exchanged with other characters. o Silver Coins are automatically placed into the character’s inventory upon acquisition The Silver Coins can be redeemed for Rewards (crafting materials and cosmetics) in the L2 Store
Silver Coin Rewards
Quantity
Silver Coin Price
Stem
100
100
Varnish
50
100
Suede
50
150
Animal Skin
100
150
Thread
100
100
Iron Ore
50
100
Coal
50
100
Charcoal
50
100
Animal Bone Fragment
100
150
Silver Nugget
20
100
Oriharukon Ore
10
300
Stone of Purity
10
300
Mithril Ore
10
100
Adamantite Nugget
2
100
Durable Braid
20
100
Cokes
10
120
Steel
10
200
Coarse Bone Powder
10
150
Leather
20
180
Steel Mold
10
450
Cord
30
98
High-grade Suede
10
240
Silver Mold
5
700
Varnish of Purity
5
405
Synthetic Cokes
5
330
Synthetic Braid
10
300
Mithril Alloy
5
655
Artisan's Frame
1
1000
Blacksmith' Frame
1
640
Oriharukon
1
246
Quality Leather
10
570
Metallic Fiber
40
280
Mold Glue
10
600
Mold Lubricant
1
100
Mold Hardener
5
1150
Enria
1
120
Asofe
10
600
Thons
10
600
Maestro Holder
1
4110
Maestro Anvil Lock
1
1000
Craftsman Mold
1
7100
Maestro Mold
1
1540
Ruthless Tribe Mask
1
15000
Formal Wear
1
25000
Agathion - Mr. Lucky
1
50000
VIP Points Every NCoin purchase you make in the Lineage II Classic in-game store will be automatically applied toward your VIP tier Each VIP tier can be achieved by accumulating the required spend amount, but your tier can also decrease. Tier Tier 4
Spend Threshold to Reach Status 4,000 NCoin within a 30-day period or less
Spend Requirements to Maintain Status 1,320 within each subsequent 30-day periods
VIP Status Tier 3
2,000 NCoin within a 30-day period or less
660 within each subsequent 30-day periods
VIP Status Tier 2
800 NCoin within a 30-day period or less
400 within each subsequent 30-day periods
VIP Status Tier 1
80 NCoin within any time period
80 within each subsequent 30-day periods
VIP Status Tier 0
No requirements
No requirements
Status Once a VIP tier is obtained, you reap the benefits for 30 days. Should you level up and change VIP tiers any time during your 30 days, you can enjoy your new tier benefits for 30 days from when you reached that level. If you want to maintain your VIP tier, be sure to make the minimum spend requirement within the next 30 days or have spent enough previously that your excess spend can cover the next minimum spend requirement. The VIP Program uses VIP meters that will help you track your spend amounts and spend amounts needed to maintain or advance your tier status (1 NCoin = 1 VIP Point) as well as display the duration of your tier benefits.
Interface Automatic Soulshot/Spiritshot System
Soulshot UI has been added to the skillbar. o It is only visible when soulshots/spiritshots are in your inventory. By default, shots are automatically enabled to auto cast: o Autocast can be disabled with right click. o Shots are automatically selected depending on the weapon grade. o Pet Shots are hidden until a pet or servitor is summoned. Different Shot Selection o Separate UI added to select different types of shots (Mysterious, Normal, Blessed etc). o Can be found by left-clicking on the automatic soulshot or spiritshot icon.
The inventory UI has been changed as shown below: We have expanded the number of display of item slots from 9 spaces by 8 spaces to 11 spaces by 10 spaces. New items are displayed as new. Added 3D character view window.
Cursor Interface Changes Changed the visual of the mouse cursor. o The regular mouse cursor now changes its color according to the hostility of the target.
o
The cursor now changes to a red sword when the player clicks on a valid target while holding down the Ctrl key.
A new option was added in the settings menu to change the function of the Next Target command: Set Next Target behavior feature added to - Settings -> Game Play o Target to Taunt: Same as previous Next Target functionality o Monster: Targets hostile Monsters only (excludes NPCs, Hostile PCs, and Servitor) o PC: Targets hostile PCs only (excludes NPCs, Hostile Monsters, and Servitor) o NPC: Targets friendly NPCs only Adena Auto-Loot Pickup o Added the function for characters to automatically acquire adena dropped by monsters. The acquisition and distribution rules for adena are the same as before. Situation When defeating monsters by yourself
Rule Adena is automatically paid to the character who defeated the monster
When 2/+ characters defeat the monster together, but not in the same party
Adena is automatically paid to the characters who has the highest contribution
When 2/+ characters defeat the monster together while in the same party
Adena is automatically and equally paid amongst the party . If a party member is not within the distribution distance, they are excluded and the adena is distributed equally to the appropriate party
When defeating a raid boss while in an alliance (only refers to raid bosses that drop adena)
If the party with the command channel leader has the highest contribution points, adena is equally distributed among the command channel leader's party
If other party's contribution is higher, adena will drop on the ground and looting access if given only to the command channel leader's party
Private Store/Buy Shop UI Update
o o o o
The UI for setting up a Private Store or Buy Shop has been improved Titles of player sell stores or buy shops can now be edited without resetting or changing items A history section has been added to the UI to show past customer purchases/sales from your current store or shop Your personal store history will remain until you restart the client or re.
The Radar map has been fully improved and updated:
o Hovering over the radar map will bring out the related menus. o The lower left corner of the radar map can be dragged to adjust the size. o The transparency of the radar map can be changed. o The top bar of the radar map can be dragged to move it around. o The radar map can be zoomed in or zoomed out with the +/- magnifying glass icons The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots. My Teleport System is in the Radar Map UI, but the MyTeleport items will not be available. Added a local status marker icon to the radar map (top-left corner): Condition Color Abnormal State Orange Peace Zone Blue General Fields and Hunting Zones Black Siege Battlefield and PvP Zones Red
World Map Changes
The Map has been changed as follows: Placing the mouse cursor over certain hunting grounds displays the status info in the form of a tooltip now. Special Icons have been added for hunting zones and raid boss spawn locations to let players know what content is available at their current level. The world info on the map has been changed, as follows: The quest and area info tabs and descriptions have been removed. Information on hunting grounds, raids, and castles has been integrated with Region Info. Recommendations give you information about hunting grounds (yellow flag) and raids (green wolf head) that are appropriate for your level. Selecting each item in Recommendations will focus on the location. A raid is only activated when the monster is spawned and killing the monster will deactivate the raid icon.
Macro System The Macro system has been added to the Classic Server o Macros cannot be looped or repeated
Added [Copy All]/[Paste] button. o Players can use the button to copy or paste macros. Added [Preset] button. o Players can assign a frequently used macro set to Preset, and can add to their macros by drag and drop or double-clicking. Added a default macro icon to the macro icon list. o Default macro icon is displayed at the top of the icon list. o When the macro contains a number of skills, the default macro icon changes to the icon of the first skill in the macro. The icon does not change when the macro does not contain a skill. Added the character’s current skill icon to the macro icon list. o The icons of the active skills currently in the character’s skill window are added automatically, and players can choose the skill icons they want.
Added a Play Report window.
o o o
Clicking the Restart or Exit Game button pops up with the Play Report window. This interface displays the information on XP, Adena, and items obtained during the current gameplay session. Information on XP, Adena, and items can be reset by clicking the Initialize button.
The Options menu has been completely revamped with additional settings for Video, Chat, Gameplay, and more.
Chat Level Restrictions The Classic Server will launch with the following level restrictions: o General Chat (White) – Available at Level 2 o Whisper Chat (Hot Pink) – Available at Level 2 o Shout Chat (Orange) – Available at Level 10 o Trade Chat (Light Pink) – Available at Level 15 Chat Block & Report System
o
A Chat Block System has been added to reduce spam and impolite players in chat. You can now right-click on a character name in chat and report them.
o o o
A new reporting option, "Block Adena Sale Ads," has been added. Reporting a character will block you from seeing their chat. This works the same as /block. After a certain number of reports, a character is blocked from chatting for 14 hours.
BOT Report (CAPTCHA) System
The BOT Report button has been improved and a CAPTCHA system has been implemented to punish reported BOTs
A CAPTCHA UI window will appear when a suspected BOT has been reported after receiving the BOT Report 3 times. If a does not input the number in the CAPTCHA pop-up, or if a does not input within 20 minutes, a penalty is applied immediately. BOT CAPTCHA Penalty (Duration: 60 Minutes): Movement Speed -90% Attack/Magic speed -30-% MP consumed by magic skill increases by 300% PVE damage decreases by 50% Physical Defense decrease by 50% Magic Defense decreases by 50% There are many restrictions in place to prevent abuse of the BOT Report button (please use wisely):
Max number of bot reports is 7 per day. Can only report the same character once per day per . Cannot report the same character more than once if they were already reported by another member of your clan. Cannot report of a clan, who are taking part in clan wars, are in peace zones or on siege battlegrounds. Cannot report characters in peace zones or siege battlegrounds. Cannot report characters who are fishing or dueling. Cannot report the same player more than once from the same IP Address.
WASD Movement has been improved (Check Enter Chat option in settings to enable) Changed ‘turn left/right' function on the keyboard movement through enter chat setting to ‘move left/right.' Based on the existing shortcut settings, using [A], [D] will make the character move left/right instead of turning. Added a new action “Previous Target”
The command is “/PreviousTarget”, which selects the last selected target.