VOLLEYBALL PLAYBOOK JOSE CORDOVA KIN 4413-Coaching Athletics: VOLLEYBALL COACH HAWK
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TABLE OF CONTENTS I. Coaching Philosophy………………………………3 II. Staff Organization ………………………………...4 III. Articulation Plan …………………………………6 IV. Definitions…………………………………………11 V. Rules of Play………………………………………..14 VI. Offensive Schemes……………………………...15 VII. Defensive Schemes……………………………19 VIII. Specialty Areas………………………………...20 IX. How to elevate the game…………………….21 X. Practice Plans……………………………………...22 XI. Scouting Report…………………………………25 XII. Game Plan………………………………………..26 XIII. Statistics…………………………………………27
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Coaching Philosophy As a coach I want to foster a positive team environment when all participants will reach success and accomplish all of their goals in the good times when we win and the bad times when we lose. I want to encourage each individual to try their hardest and leave it all on the court. If each participant gives practice, the games, and each other 110% we cannot ask for more as a coach. Respect the game, and the game will in turn respect you. Come in to each team event with a positive attitude and eager ears to learn and listen.
Ideally, I would help create not only amazing athletes who love this sport, but also individuals who are role model citizens. They respect each other, their elders, and the game.
Through all the interactions I want to have, I want each to be well mannered, respected, and insightful with all fellow coaches, players, and officials to have an enjoyable time coaching athletes who have a ion and desire to learn the game.
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STAFF ORGANISATION Organization: Texas Toro’s Executive Director: Handles all operations of the club. Is in charge of the hiring/firing of Coaches and personnel. Reserves gym space. Makes sure all coaches and organization are in good standing with USAV and attends all necessary trainings (Ref, IMPACT, CAP I etc.). Is the founding father of the organization. Sign teams up for tournaments and serve as the liaison between coaches and the club. Associate Director: Handles all marketing operations for the club. Maintains the website, answers questions via phone and email. Maintains all budget and payment transactions. Creates fundraising ideas and campaigns for the club. MINIMUM REQUIRMENTS: Bachelors Degree in Business, Masters Preferred. Knowledge of coaching and playing volleyball for at least 10 years Club Trainer: Ensures all athletes are taken care of both physically and mentally. Will help athletes who have injured themselves and rehabbing them to where they need to be at. Hold weekly training sessions and personal training sessions for all of organization. Help coaches plan and complete workout and practice plans. MINIMUM REQUIRMENTS: Bachelors degree in Kinesiology. Knowledge of coaching and playing volleyball for at least 3 years. Head Coach: Ensures all players for that assigned team is meeting their utmost capabilities in regards to their level of play in volleyball. Trains assistant coach. Comes up with and gets approval of practice plans from Executive Director. Trains all athletes to be role model citizens. Attends all coaching clinics. Become ref certified and IMPACT certified. CAP I preferred. Handle all team sessions for their assigned team. Attend team social and team fundraising events. Supervise their assistant coach (if one is assigned). All duties assigned by ED and AD. MINIMUM REQUIRMENTS: Bachelors degree or currently in pursuit of in any field. Knowledge of playing and coaching volleyball for at least 6 years (Club, High School, and College all count). ion and love for the game and to work with young individuals who they mold to role model citizens. Assistant Coach: Helps Head Coach in all duties assigned. Helps take care of team materials. Takes stats during games. Helps run all practices. All duties assigned by ED,AD, and HC. (ONLY NATIONAL TEAMS WILL HAVE AN ASSITANT COACH) MIMIMUM REQUIRMENTS: Bachelors degree or currently in pursuit of in any field. Knowledge of playing and coaching volleyball for at least 3 years (Club, High Page 4
School, and College all count). ion and love for the game and to work with young individuals who they mold to role model citizens.
COACHES WIL BE HIRED BASED ON THIS LEVEL 18 NATIONAL- 1 HC 1 AC 18 REGIONAL- 1 HC 17 NATIONAL- 1 HC 1 AC 17 REGIONAL- 1 HC 16 NATIONAL- 1 HC 1 AC 16 REGIONAL- 1 HC 15 NATIONAL- 1 HC 1 AC 15 REGIONAL- 1 HC 14 NATIONAL- 1 HC 1 AC 14 REGIONAL- 1 HC 13 NATIONAL- 1 HC 1 AC 13 REGIONAL- 1 AC 12 NATIONAL- 1 HC 1 AC 12 REGIONAL- 1 HC 11 REGIONAL- 1 HC
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ARTICULATION PLAN Summer Camps: Will be offered by the organization and will focus on all skills. Camps will include Hitting ing Blocking Setting Serving The camps will last approximately all day and will be run by our head coaches. It is a great way for players to get touches over the break and to gain special insight and to only focus on one skill.
WHAT WE LOOK FOR Setters 1. Ability to jump set consistently 2. Be vocal on the court 3. Be knowledgeable of the different offensive plays and be able to execute
some 4. Make smart setting decisions and be able to run the teams offense 5. Ability to run a 6-2 or 5-1 6. Be a viable right-side hitter/blocker 7. Be an aggressive defender 8. Able to attack from the back of the court Libero/Defensive Specialist 1. Aggressive er – willing to take every ball 2. Leader on the court 3. Move quickly and read effectively 4. Able to dive, sprawl, and roll 5. Consistently and accurately overhead Page 6
6. Hit consistently from the back court 7. Be the loudest communicator 8. Prepared to be the back-up setter and make smart setting decisions Middle Hitters/Blockers 1.
Ability to transition quickly on blocks
2. Quickly approach and transition off the net 3. Able to overhead 4. Able to set consistently and accurately 5. Knowledgeable of offensive plays and ability to execute some 6. Knowledge of hitter coverage and able to do so effectively 7. Able to communicate with other blockers and read other teams offensive Outside Hitters 1. Must be an all around player – able to perform all basic skills consistently and
accurately 2. Ability to block 3. Quick, explosive approach 4. Ability to serve receive consistently and accurately 5. Quick aggressive defender, able to read and anticipate other teams offense 6. Be a smart hitter – able to keep the ball in play when the set is not hittable 7. Be able to attack consistently from the back court
Right-Side Hitters 1. Ability to set consistently and accurately
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2. Accurate serve receive and over head er 3. Consistent blocker 4. Quick defender 5. Smart hitter – able to keep the ball in play when the set is not hittable
DRILLS
Common Drills amongst All:
1. Pepper- Players , set, and hit to one another in that order. Do not kill the opposing player, but rather work on control and consistency 2. Serving to the target- All players should strive for the ability to spot serve. Coach will place a cloth on the court location, and players must strive to serve there. 3. Butterfly Drill- There is 3 stages. er-Target- Server. You a ball that is served to the target. After you , you become the target and catch the ball that is ed from the er. After you’re the target, you become the server and must serve to the er. 4. Dive for 10- Player is at center of court and must touch 10 balls before they leave the court. Coach must make them hard and make the player sprawl. 5. Star Drill- Have the players line up in 4 sides of the court. Players must the ball the opposite corners and then follow the ball. First have players underhand all balls. Then set all balls. Then they can pepper.
DRILLS AMONGST LEVELS 11’s and 12’s 1. Free Ball ing and Talk- Line up all players in one row on the court and toss a free ball at them. Players must all communicate and get to the ball and a 3! Focus on all players calling the ball and consistency on their es. 2. Small court- Divide the court into 2 halfway. Have each player pair up and then they play a game to 5 against 2 others and must get 3 touches on the ball before they send it over in the Page 8
allotted area. Works on talking-ing, setting, and hitting to a small part of the court. 13’s and 14’s 1. No fear- Line all players up on the 10 ft line and have the coach stand on a chair or block. Coach hits the ball at the players hard and have them work on talking and not being afraid of a hard driven ball. 2. Position switch- Have your middles become your ers, your ers become your middles, your setters become your hitters, and your hitters become your setters. Then play a game of 6 on 6. This teaches skills all they way around and also make the teammates appreciate one another and the job they do. Once a small game to 7 is done have all the players rotate once again. 15’s and 16’s 1. 5 man pepper- There are 4 ers, 1 setter and the coach who is the hitter. Coach hits to players, players to setter and setter sets coach. Focus on players being on base and push open spots. Coach can tip, push, free ball, and hit down balls. 2. Knockout- Have your 3 best players on one court and the rest on another, so it can be 3 vs 8 hypothetically. Give the team with less people a free ball and they must try and score against the other team. The team that scores does not lose a player, but the team that does lose, must knockout the player that messed up so it could be 3 vs 7 and then 2 vs 4 and so on. The team with the last 2 players standing will win. 17’s and 18’s 1. 6 ON 6 with only plays. Players play 6 on 6, but must only run their designated plays. -Stacks- MB goes for a 1 and OPP goes for a 2 -Toro- OH goes for a shoot, MB for a slide, OPP for a 1 -Triple Stack- Same as a stack, but Middle back hits a 10. -Double quick- MB goes for a 1 and OPP goes for a back 2. 20-15- Have your better team start off with 15 and play the other team. The first to 25 wins. This teaches your first team to work against being down and having a deficit, and to play smart! Page 9
DRILLS AMONGST POSITIONS Setters 1. Tip to open spots- Toss the setter a free ball and have them tip or push to a designated corner of the court. 2. Good , okay , bad - Have the setter set balls where they get 3, 2, and 1 es. Focus on them getting to the ball quick and focus on them making something out of nothing. Hitters 1. Control and power- Toss them 20 balls and hitters must work on getting every ball over and making it hard driven. For every ball they miss, they must run. 2. Back row- Set the players back row and have them work on hitting each back row position on the court (red, white, and blue). Every ball they miss, they must run. Blockers 1. Joust- Toss a ball up in the middle of the court and have the middles joust for the ball. Best of 5 jousts. Loser must run. 2. Block 6- Toss a ball to the blocker and have them work on block control. Have them block to the 6 position or the campfire position. ers 1. Sprawl for nothing- Toss the ball to the er where they have no chance of getting the ball, but they must sprawl and dive for the ball anyways. Do this for about 30 seconds. It teaches them to never give up and always go for everything. 2. Perfection or nothing- Have the players line up 3 across and have designated servers. Servers serve to the ers, and ers must a 3. If they do not, they get off the court and are off the court and must run. Have each er 10 3 es.
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DEFINITIONS Attack: The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponents side. Attack Error: An unsuccessful attack which does one of the following: 1. the ball lands out of bounds, 2. the ball goes into the net and terminates the play or goes into the net on the third hit, 3. the ball is blocked by the opposition for a point or side out, 4. the attacker is called for a center line violation, or 5. the attacker is called for illegal (lift, double hit..) on the attack. Block: A defensive play by one or more players meant to deflect a spiked ball back to the hitter's court. It may be a combination of one, two or three players jumping in front of the opposing spiker and ing the ball with the hands. Block Error: An unsuccessful block which does one of the following: 1. the ball is deflected off the blockers and goes out of bounds, 2. the ball goes into the net and terminates the play, 3. the blocker reaches over the net interfering with the opponents ability to play the ball-providing they have one left, 4. the blocker commits a net violation or center line violation. Ball Handling Error: Any time the official calls a double hit, a thrown ball or a lift. Campfire: A ball that falls to the floor in an area that's surrounded by two, three, four or more players. At the instant after the ball hits the floor, it appears as if the players are encircling and starting a campfire. Centerline: The boundary that runs directly under the net and divides the court into two equal halves. Dig: ing a spiked or rapidly hit ball. Slang for the art of ing an attacked ball close to the floor. Dink: A legal push of the ball around or over blockers. Double Hit: Successive hits or s by the same player. (Illegal) Down Ball: A ball that is hit overhand and driven over the net with topspin while the player remains standing. Floater: A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to a knuckle ball pitch in baseball. Free Ball: A ball that will be returned by a rather than a spike. Held Ball: A ball that comes to rest during resulting in a foul. Jump Serve: A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion. Joust: When 2 opposing players are simultaneously attempting to play a ball above Page 11
the net. Kill: An attack that results in an immediate point or side out. Off-Speed Hit: Any ball spiked with less than maximum force but with spin. Overlap: Refers to the position of the players in the rotation prior to the of the ball when serving. Pancake: A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and is timed so that the ball bounces off the back of the hand. Power Tip: A ball that is pushed or directed with force by an attacking team. Quick: A player approaching the setter for a quick inside hit. Quick Set: A set usually 2' above the net in which the hitter is approaching the setter and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the hitter and setter. Reception Error: A serve that a player should have been able to return, but results in an ace. Roof: A ball that when spiked is blocked by a defensive player such that the balls deflects straight to the floor on the attackers side. Rotation: The clockwise movement of player around the court and through the serving position following a side out. Serve: Used to put the ball into play. Service Error: An unsuccessful serve in which one or more of the following occurs: 1. the ball fails to clear the net, 2. the ball lands out of bounds, or 3. the server commits a foot fault. Setter: the player who has the 2nd of 3 s of the ball who 'sets' the ball with an overhand for a teammate to hit. The setter is like the quarterback in football - they run the offense. Side Out: Occurs when the receiving team successfully puts the ball away against the serving team, or when the serving team commits an unforced error, and thus the receiving team gains the right to serve. Six Pack: Occurs when a blocker gets hit in the head or face by a spiked ball. Spike: Also hit or attack. A ball ed with force by a player on the offensive team who intends to terminate the ball on the opponent's floor or off the opponent's blocker.
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Stuff: A ball that is deflected back to the attacking team's floor by the opponents blockers. A slang term for block. Wipe: When a hitter pushes the ball off the opposing block so it lands out of
bounds.
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RULES OF PLAY We will follow all rules as outline by USAV Volleyball and their assigned rulebook. All players must be educated about the rules and associated with them. All coaches must enforce those rules in practice and in games. They must become certified referee’s. TORO TEN RULES OF PLAY 1. Never miss a serve when the scores for either team is above 18. This is the critical point of the game, and if we miss a serve we are helping ourselves lose and the other team win. 2. Stay positive- Even if you are down 24-1 we want all players still striving for the best, and staying positive. 3. On free ball, 2 back rows automatically split court and the setter comes up to set. 4. Free balls must be es that result in 3’s. They are free for a reason. It is our time to get a good , set, and put the ball down. 5. Practice how you play- If you give your all in practice, you will play hard in games. 6. COMMUNICATE- Scream! Talk! Communicate! Tell your teammates where to hit, call for the ball if you want to hit, tell them what the other players are doing! 7. LISTEN- When someone is talking whether it be the coach or a teammate, listen to them and give them your undivided attention. 8. Be a good sport- Congratulate the other team no matter what and always have a smile on your face. 9. Don’t stand their waiting for the ball to come to you. There should never be a time where you are doing nothing. You should always be doing something, calling for the ball, covering your hitter, and blocking. You should never be stationary. Bend your knees and anticipate the ball! 10. CHEER- Celebrate every point as if you just won gold in the national tournament.
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OFFENSIVE SCHEMES 5-1 OFFENSE This will be run where a setter runs the court at all times. They will set when they are in the front row and backrow. When the setter is in the front row, the setter has 2 hitting options. More advanced and most popular offense.
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X
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S
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X
6-2 OFFENSE
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X
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X
S
This will be run where the setter who is in the backrow will always set. This gives us the option to always have 3 hitters. More advanced when you have 2 setters who can hit or sub in for a good hitter on the right side.
4-2 OFFENSE
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X
X
S
S
This will be run where the setter who is in the front row is setting. More basic.
PLAYS 1. Auto play for out of system -Setter should: set a 4 to the outside hitter Set a Red, White, or Blue to the back row hitters 2. Triple Stack -Setter sets a 1 for the middle, a 2 for the opposite, and a white for the back row hitter
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MB S OPP
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3. Shoot -Setter sets a quick shoots to the outside where the goals is for it to be so fast where the MB on the other team cannot get over fast enough to put up a double block. 4. Front and Back 1 -The MB goes in for a 1 and the OPP goes for a back 1. This is supposed to be quick so that it throws off the blockers and they do not know who the setter will be going to.
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5. Dump to Campfire -On a good , the setter should dump to the campfire position (low 6) and dump the ball as discreetly as possible.
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MB S OPP
X
6. 31 and Shoots -Setter sets a shoot to the outside and a 31 to the MB.
OH
MB
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S
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7. Cross Over -Setter sets a 1 for the OPP and a slide for the MB. This is a great play to run only on a great . It takes a lot of practice and everything has to be perfect especially the and more so the set.
OH
OPP S
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MB
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8. Slide and Shoot -Setter sets a shoot for the OH and a slide for the MB
OH
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S
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MB
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9. Push Corners -When the coach realizes that a spot is open on the court, or that someone cannot , the coach should tell the setter to push that corner. For example, if the setter on the opposing team is not a good defender, tell your setter to push it to 1 and make the opposing setter play defense first. 10. Stack -Setter sets a 1 for the MB and a 2 for the OPP.
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X
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MB S OPP
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DEFENSIVE SCHEMES Rotational This defense is good to utilize against teams that tip. Players must rotate to their ready position in order to expect the ball. It is easier to pick up line shots and also is a lot easier for the setter to transition from defense to offense. Perimeter This defense is good against playing power hitting teams. If a team is not tipping go into perimeter. This is where everyone backs up more. This is also a lot harder for the setter to transition from defense to offense. White Defense This is where the middle back plays up more than the wings and they have the job of covering everything that es their head. The middle back also covers short balls and the wings cover all of the deep balls.
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SPECIALITY AREAS Libero- The best er on the court. This player is the quickest, loudest, and can be a great leader. They wear a different color, and serve for one of the middles if need be. Defensive Specialist (DS)- This person can come in and play back row for a player who isn’t the best er. They can serve and must be quick and great defense. Specialty Server- This person’s main job is just to be able to come in and serve tough. They must be able to serve anywhere on the court and it must be with either top spin or a float. Run a quick offense when a team has a hard time ing hard driven balls. Have the setter use all of her options to get the defense not used to one thing. Setter tips or push during a long rally in the campfire position. During a long rally, the setter should dump the ball at the 6 position to catch the defense off. Once the opponent have scored 3 points just off serves have the other ers push back to have more people back their and just hide the setter behind the er.
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HOW TO ELEVATE THE GAME When team is down points you can elevate the game by calling a timeout and encouraging your team to side out! Tell the setter to dump to 6 on the very first ball. If she gets a good . If it’s a bad tell the setter to set the outside and for the outside to tip to a position on the court that is not covered well. Tell them to not miss their serves! Give them something to look forward to! Like if they win this game, they will make it to the gold bracket. Tell your setter to only set people who are doing well, whether they may be in the back row or front row. Tell the hitter to hit at a designated player who is the worst er on the other team.
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Practice Plan #1 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45 Serving to designated area on the court 7:45-8:00 Butterfly drill where they work on ing and serving 8:00-8:15 10 ball drill 8:15-8:30 Queen of the court with 2 setters. One on each side 8:30- 9- Scrimmage Practice Plan #2 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45 NO FEAR 7:45- 8:00 Pac man game 8:00- 8:15 Hitting lines. Each player hits from the outside, middle, and opposite 8:15- 8:30 Blocking technique and how to block to 6 8:30-9 Scrimmage Practice Plan #3 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45- Endurance run- line up 3 players one in each end and they must touch short balls. Have them each go for about 1 minute. 7:45- 8- Small court 8:15- 8:30 Desribe and go into detail about your base defense and the basics of playing perimeter defense 8:30-9- Scrimmage Practice Plan #4 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Page 22
Set x20 Pepper 7:30-7:45 Describe and go into detail about your base defense and the basics of playing rotational defense 7:45-8 Team must serve 25 serves in a row inside the court within 15 minutes, if not then they will run. 8-8:15 5 man pepper 8:15-8:30 Knockout 8:30-9 Scrimmage Practice Plan #5 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30- 7:45 Jelly Fish Serving game 7:45-8 Position Switch 8-8:15 Line up and talk 8:15-8:30-Queen of the court 8:30-9-Scrimmage Practice Plan #6 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45 Queen of the court 7:45-8: Hitting Lines 8-8:15 Knockout 8:15-9- 20-15 Practice Plan #7 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45- Butterfly drill 7:45-8- Run throughs Page 23
8-8:15- Bowling Alley 8:15-8:30- Position switch 8:30-9-Scrimmage Practice Plan #8 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-8- Serve receive-Must get 50 perfect 3 es 8-8:15- Pac Man serving game 8:15-8:30- No fear 8:30-9- Scrimmage Practice Plan #9 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45-Suicide spot serve 7:45-8- How to roll! 8-8:15 Hitting back row 8:15-8:30-Hitting front row 8:30-9-Scrimmage Practice Plan #10 7-7:15- Warm up and stretch in a circle and dynamic warm up 7:15-7:30 amongst one another x20 Set x20 Pepper 7:30-7:45-Block 6 7:45-8-Team must get 30 straight serves in 8-8:30- 2 on 2 tournament 8:30-9-Scrimmage
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SCOUTING REPORT Coach will analyze other teams good hitter, good er, good servers etc. Then they will take notes and we will know who to watch out for and where the good hitter hit, where the bas ers are, and see what kind of setter the setter is (aggressive, smart, etc.) If we play UTSA we know to watch our for their Outsides who are power hitters. They rarely use their middles. They set the right side a lot. They have really good defenders. Their outside always sends easy free balls to the 2 position. Not that aggressive of servers.
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GAME PLAN If we play UTSA we know their strengths: Strong hitters! Really strong outside and lefty opposite Big Block on all aspects Quick back row Outside hits a lot from the back row and she can They depend on their outside Setter is smart and not that aggressive Weaknesses Don’t use their Middles to hit a lot Don’t serve tough Not that tall Use a lot of players Are streaky Outside sends easy free balls to the 2 position Their middles tip a lot What to do: Get outside hitters off their game! Put up a big block against her! Serve tough Send free balls to corners Focus on their outsides and opposites, and rarely their middles Play perimeter defense Dump a lot to 6!
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STATISTICS Assistant coaches will keep track of stats using this spreadsheet and then report the stats to the players the next practice day.
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