ELECTRONIC ARTS, Inc. EA GAME INDUSTRY GIANT
DIKSHANT GHIMIRE NCIT BE Computer 12317
CONTENTS INTRODUCTION HISTORY EA HEADQUATER EA BRANDS EA RIVALS SWOT ANALYSIS FUTURE PLANS
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INTRODUCTION Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
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HISTORY The company was founded by Trip Hawkins in 1982. Before the incorporation of EA, Hawkins worked for Apple, Inc. as Director of Product Marketing. EA started with a personal investment by Hawkins of around $200,000
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EA HEADQUATER
The EA headquarters building at Redwood City, California . Presented by: DIKSHANT GHIMIRE
INSIDE EA HEADQUATER
The lobby gaming station allows guests to play the Presented by: DIKSHANT GHIMIR firm’s latest releases.
This Road Rash bike is parked in the EA Sports lobby and was used during the development of the game series.
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Banners of different Electronic Arts Inc. games hang in the cafeteria at the company's headquarters in Redwood City, California, U.S.
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Demonstrating the new EA Sports Active NFL Training Camp video game for the Nintendo Wii console during Electronic Arts Inc.'s annual Studio Showcase media event in Redwood City, California, Presented by: DIKSHANT GHIMIRE
EA BRANDS • Electronic Arts has four main labels, with numerous studios falling under each one
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The sims game series was awared with Guinness World Record for "World's Biggest-Selling Simulation Series" and "Best Selling PC Game of All Time" Presented by: DIKSHANT GHIMIRE
RIVAL COMPANIES Games like : Assassin's Creed , Far Cry, Prince of Persia
Games like: Mario, The Legend of Zelda,
Games like : Candy Crush Saga, Call OF Duty
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SWOT ANALYSIS Streng ths
SWOT Oppurtunity Analysis
Weakn ess
Threats
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STRENGTHS •They operate in over 35 countries •They have multiple segments including EA Games EA Sports • They are allowed to turn Hasbro board games into video games • EA Sports makes the sport games including Madden 2007 which set a record for sales in its first week Presented by: DIKSHANT GHIMIRE
WEAKNESSES •Their software relies upon the platforms that are created by other companies • Madden NFL was the company's only title among the top 10 best-selling games in 2007. • Game release times have to be tied into specific times of year. • They had to downsize their company by 10% in 2008 • Presented by: DIKSHANT GHIMIRE
OPPORTUNITIES • Make simulation games for the army • Complete game-in-a-box containing all the equipment necessary for kids to practice and play a sport • A line of sports toys that will utilize electronics • A gaming-based social network
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THREATS • Up until 2008 they had a negative profit margin • If sales for a gaming console slump, game sales will slump • People can easily their games for free • The company has a lack of stability •Tough competition from rival companies like sony,ubisoft,gameloft. • Presented by: DIKSHANT GHIMIRE
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FUTURE PLANS
Over the next five years, the analysts that follow this company are expecting it to grow earnings at an average annual rate of 16.7%. This year, analysts are forecasting earnings increase of 0% over last year. Analysts expect earnings growth next year of 15.19% over this year's forecasted earnings. Presented by: DIKSHANT GHIMIRE
FUTURE PLANS Continued EA believes freemium is the future of mobile games Some of the most popular mobile games these days have
followed a “freemium” model, where the game itself is free, but it has in-app purchases that can be a variety of things, be it items that make playing the game more convenient or even more levels for the game.
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Presented by: DIKSHANT GHIMIRE